lo all, are my css servers using too much cpu?
a 12 slot server full using no tickrate, 66 tickrate, 80 tickrate or 100 tickrate is using up to 30 - 40% cpu
Amd 64 3200+
1gig ddr
redhad fedora core 2
kernel: 2.6.5
gcc: 3.3.3
GNU libc: 2.3.3
command line im using is basically...
./srcds_run -console -port xxxxx +ip xxx.xxx.xxx.xxx -game cstrike -secure +map de_dust2 +maxplayers xx +exec server.cfg -autoupdate &
I have tried it with all of the above tickrates and have used all nice levels but the cpu doesnt come down.
Normally a 12 player 1.6 server with pingboost 2 and sys_ticrate 200 will use apr 9% cpu.
a 12 slot server full using no tickrate, 66 tickrate, 80 tickrate or 100 tickrate is using up to 30 - 40% cpu
Amd 64 3200+
1gig ddr
redhad fedora core 2
kernel: 2.6.5
gcc: 3.3.3
GNU libc: 2.3.3
command line im using is basically...
./srcds_run -console -port xxxxx +ip xxx.xxx.xxx.xxx -game cstrike -secure +map de_dust2 +maxplayers xx +exec server.cfg -autoupdate &
I have tried it with all of the above tickrates and have used all nice levels but the cpu doesnt come down.
Normally a 12 player 1.6 server with pingboost 2 and sys_ticrate 200 will use apr 9% cpu.