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TF2 Maps load twice
#1
Sad 
It's weird on my tf2 server maps always seem to load twice before moves on to the next map in cycle I can't think of what it is I have stalemate enabled(it seems to only work when it wants to...), mani admin, running linux.

heres my server.cfg:

Code:
// this is your server name as shown in the server list
hostname "fujitechs[FT]|TF2 cali {Fast DLs}"

sv_password ""
// your server password. a pair of double quotes means it is not set and anyone can join

// start rcon settings

rcon_password "*******"
// your rcon password to log into the dev rcon console or HLSW rcon console
sv_rcon_banpenalty 5
// Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Max number of times a user can fail rcon authentication before being banned

// end rcon settings

// start cvars for balancing un-even teams

mp_autoteambalance 1
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_teams_unbalance_limit 1
// Teams are unbalanced when one team has this many more players than the other (0 disables)

// end cvars for balancing un-even teams

// start cvars for round and game times
mp_stalemate_enable 1
// Enable stalemate
mp_enableroundwaittime 1
// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_bonusroundtime 20
// Time after round win until round restarts (in seconds)
mp_restartround 20
// Time the current round will restart (in seconds)
mp_stalemate_timelimit 120
// Timelimit (in seconds) of the stalemate round
mp_timelimit 50
// game time per map in minutes

// end cvars for round and game times

// start cvars for win conditions

mp_maxrounds 3
// Max number of rounds to play before server changes maps
mp_winlimit 6
// Max number of rounds one team can win before a server changes maps

// end cvars for win conditions

// start client specific cvars
exec mani_server.cfg
mp_forcecamera 0
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 999
// the amount of time in seconds that a client is booted for no input
sv_consistency 1
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
decalfrequency 10
// the pause in seconds between a decal being sprayed

// end client specific cvars

// start cvars for communication

sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 0
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 10
// players can chat for this amount of time (in seconds) after a game is over

// end cvars for communication

// start download cvars

sv_allowupload 1
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 15
// Max download file size. Default is 15
sv_downloadurl "http://berriesgaming.com/hl2"
//redirect download location

// end download cvars

// start bandwidth rates/settings

sv_minrate 0
sv_maxrate 15000
decalfrequency 10
sv_maxupdaterate 66
sv_minupdaterate 20
sv_mincmdrate 20
sv_maxcmdrate 66

// end bandwidth rates/settings

// start server logging

log off
secure 1
// enable or disable server logging. on is on off is off
sv_logbans 0
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 0
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 0
// log everything in one file

// end server logging

// start cvars for general operation

sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 1
// server location. -1 is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact blah@blah.com
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 0
// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 0
// kicks clients that do not have content that matches what is on the server
mp_idlemaxtime 3
tf_flag_caps_per_round 5

// end cvars for general operation

// start execute ban files

exec banned_user.cfg
exec banned_ip.cfg
exec mani_server.cfg
// end execute ban files
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#2
post your mapcycle.txt and maplist.txt
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
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#3
mapcycle:
cp_warpath_final
cp_lazytown_night
cp_gravelpit
cp_castle3
cp_dustbowl
cp_overflow_b4
tc_hydro
cp_desertfortress
cp_donner
ctf_convoy_v2
cp_roswell_b3
ctf_2fort
cp_studio_rc4
cp_toy_fort_v2_1

list:
cp_2tower
cp_lazytown
cp_lazytown_night
cp_warpath_final
cry-some-more!
engineer_climb
falling_cp
cp_castle3
ctf_2fort
cp_dustbowl
ctf_mach2
cp_granary
ctf_stronghold_b5
cp_gravelpit
tc_hydro
cp_junction_v2
cp_labor
cp_overflow_b4
cp_shock
cp_well
ctf_well
cp_badlands
cp_desertfortress
cp_donner
cp_jailbreak
cp_japan_v2
cp_redstone_b1
cp_redstone_b2
cp_roswell_b3
cp_smbcastle2
cp_studio_rc4
cp_toy_fort_v2_1
ctf_victorian_v5
ctf_convoy_v2
ctf_excavation_beta
ctf_mach4
ctf_npire_v2
ec_minigpit_beta_v10t
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#4
It can be a mani issue... I don't use mani with TF2 for a reason...
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
Reply
#5
you don't have anything like
ma_map <map>
or
map <map>
or
changelevel <map>

in any executed cfg's do you?

mani_server.cfg
autoexec.cfg

check those out too
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#6
nope dont use any those commands maybe ill just get rid of mani, is sourcemod a good one?
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#7
It's great for tf2.

A bit more involved to set up though, but with plugins from alliedmods, it can do just about anything mani can and more.

My favorite thing is the admin groups overrides.

I can give reserved slot people access to votemap, but not give them admin.

or instead of giving admins access to all votes, I can deny them access to vote alltalk, or vote gravity
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#8
fujitech Wrote:nope dont use any those commands maybe ill just get rid of mani, is sourcemod a good one?

Sourcemod or BeetlesMod are the ways to go.
BM is really easy to set up and configure. He was also the first person to get a fully working admin mod working. However SM is were all the plugins and mods are at. I've been meaning to teach myself SM because it's really the better mod now.

Mani hasn't released an update for TF2 since his first release I think. BM and SM gets a lot more updates and fixes.
~ Mooga ...w00t? - SRCDS.com on Twitter
[Image: 76561197965445574.png]
Please do not PM me for server related help
fqdn Wrote:if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected. that's the 2 sentence explanation.
Reply
#9
SM is the most powerful tool, Beetles is like mani in that it's easy to set up, except it's kept updated.
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