SRCDS Steam group


SRCDS lag-out Glitch
#1
Before saying anything, this is not a hardware or bandwidth issue on my server. I have seen it happen in Velocity's, Game Server's, and other self hosters. I'm sure it happens everywhere but just because I haven't experienced it doesn't mean others aren't having the same issue. I have a dual quad core xeon 5345, 8gb memory, windows 2003 enterprise. To prove a point the only server running was a 20-man dust 2 100-tick 500 fps. I have a 10mb burstable connection, and yes I do get the full 10 megs it isn't capped. I pay for the 10 megs dedicated. I have the map change every 30 rounds but it doesn't seem to reduce occurances. With no mods running the server will spike everyone's ping to 150 and as this is happening, I am pinging the server from a terminal and getting the normal 30ms I always do. I started up a private server on the same core. I was scrimming in it and the pub's ping went up to 150ms for everyone while I was in a stable private carrying on a scrim. I have a live bandwidth meter and at the time my most used bandwidth was 3.3mbps. Is there some type of known issue's forum? I just can't seem to find anyone else admitting to this problem. My hunch is it's a steam glitch just like the nade throwing and where the server drops all the clients glitch. Anyone know anything? I wish Valve developers were more active in the communities because these issue's have been around for months.
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#2
antidelldude Wrote:Before saying anything, this is not a hardware or bandwidth issue on my server. I have seen it happen in Velocity's, Game Server's, and other self hosters. I'm sure it happens everywhere but just because I haven't experienced it doesn't mean others aren't having the same issue. I have a dual quad core xeon 5345, 8gb memory, windows 2003 enterprise. To prove a point the only server running was a 20-man dust 2 100-tick 500 fps. I have a 10mb burstable connection, and yes I do get the full 10 megs it isn't capped. I pay for the 10 megs dedicated. I have the map change every 30 rounds but it doesn't seem to reduce occurances. With no mods running the server will spike everyone's ping to 150 and as this is happening, I am pinging the server from a terminal and getting the normal 30ms I always do. I started up a private server on the same core. I was scrimming in it and the pub's ping went up to 150ms for everyone while I was in a stable private carrying on a scrim. I have a live bandwidth meter and at the time my most used bandwidth was 3.3mbps. Is there some type of known issue's forum? I just can't seem to find anyone else admitting to this problem. My hunch is it's a steam glitch just like the nade throwing and where the server drops all the clients glitch. Anyone know anything? I wish Valve developers were more active in the communities because these issue's have been around for months.

My Server:
Quad Core Q6600 - 4gb Ram - 100MB link Full Duplex -Windows 2003

I have the same problem, the ping of my players ranging from 40 to 150ms, there is no problem on the link or on the machine!
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#3
I FIGURED THAT MOFO OUT! I can't believe there isn't anyone anywhere complaining about this. What never occurred to me, because I usually restart the server when it begins lagging out, is that when everyone's pings in JUST THAT SERVER begin to skyrocket, it's because someone on a team lagged out and due to a srcds glitch, it tends to drag down the server every so often. I set sv_timeout 5 in my server.cfg, and now when someone times out, they are dropped before the server has a chance to lag everyone else out. It feels so good to figure it out. Let me know if this was your problem too, because if it isn't, I may know other causes.
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#4
Now this running well, put the variable of the mani-admin mani_high_ping_kick_samples_required 60 and -heapsize 262144 in the command line, the amount of memory you can change according to the number of slots you have on your server.

Heapsize Numbers

32MB = 32768
64MB = 65536
128MB = 131072
256MB = 262144
384MB = 393216
512MB = 524288
1024MB = 1048576
2048MB = 2097152
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#5
xdemon Wrote:Now this running well, put the variable of the mani-admin mani_high_ping_kick_samples_required 60 and -heapsize 262144 in the command line, the amount of memory you can change according to the number of slots you have on your server.

Heapsize Numbers

32MB = 32768
64MB = 65536
128MB = 131072
256MB = 262144
384MB = 393216
512MB = 524288
1024MB = 1048576
2048MB = 2097152

I though -heapsize was only limited to the hlds type of servers. When I do it in source in doesn't do anything to memory usage. It just uses what it wants to use, and good addition about the mani thing, but that is the default entry in the mani config so no change is needed. And if heapsize were to work, heapsize is an overall bad idea. For mods that decide to suddenly take 300megs while the server is running. My 10 slot match server with zblock uses 200mb in a match. While my pub with only mani and 20 slots is using 80mb. This is all full load statistics.
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