02-07-2008, 12:06 PM
Before saying anything, this is not a hardware or bandwidth issue on my server. I have seen it happen in Velocity's, Game Server's, and other self hosters. I'm sure it happens everywhere but just because I haven't experienced it doesn't mean others aren't having the same issue. I have a dual quad core xeon 5345, 8gb memory, windows 2003 enterprise. To prove a point the only server running was a 20-man dust 2 100-tick 500 fps. I have a 10mb burstable connection, and yes I do get the full 10 megs it isn't capped. I pay for the 10 megs dedicated. I have the map change every 30 rounds but it doesn't seem to reduce occurances. With no mods running the server will spike everyone's ping to 150 and as this is happening, I am pinging the server from a terminal and getting the normal 30ms I always do. I started up a private server on the same core. I was scrimming in it and the pub's ping went up to 150ms for everyone while I was in a stable private carrying on a scrim. I have a live bandwidth meter and at the time my most used bandwidth was 3.3mbps. Is there some type of known issue's forum? I just can't seem to find anyone else admitting to this problem. My hunch is it's a steam glitch just like the nade throwing and where the server drops all the clients glitch. Anyone know anything? I wish Valve developers were more active in the communities because these issue's have been around for months.