01-16-2008, 12:26 AM
Hello Everyone.
Currently I am running a dedicated server, from a datacenter. The server is running Linux CentOS 4.5, kernel 2.6.22, Intel® Xeon CPU 2.80GHz x2 4 gigs of memory.
Currently running the following start up script.
./srcds_run -game cstrike +map de_dust2 +maxplayers 12 +ip xx.xx.xx.xx -port 27039 -tickrate 100 +fps_max 0 -heapsize 2048000 -autoupdate > /dev/null 2>&1 &
With 10 players, the server runs about 40% cpu and hardly any memory is used.
Right now there seems to be an issue of the bullets arnt registaring on the hitboxes correctly and sometimes for large amounts of damage or lack of damage. This has also been notices with granades as well.
Is there anyway I can see if the hits and what have are being registered correctly?
And are there any test tools out there that I can use?
Thanks in advance for all your help.
David T
Currently I am running a dedicated server, from a datacenter. The server is running Linux CentOS 4.5, kernel 2.6.22, Intel® Xeon CPU 2.80GHz x2 4 gigs of memory.
Currently running the following start up script.
./srcds_run -game cstrike +map de_dust2 +maxplayers 12 +ip xx.xx.xx.xx -port 27039 -tickrate 100 +fps_max 0 -heapsize 2048000 -autoupdate > /dev/null 2>&1 &
With 10 players, the server runs about 40% cpu and hardly any memory is used.
Right now there seems to be an issue of the bullets arnt registaring on the hitboxes correctly and sometimes for large amounts of damage or lack of damage. This has also been notices with granades as well.
Is there anyway I can see if the hits and what have are being registered correctly?
And are there any test tools out there that I can use?
Thanks in advance for all your help.
David T