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High CPU-Usage on a TF2-Server - How to optimize?
#1
Question 
Hi,

we have an IBX x335 Series Server with 2 x 2,8 Ghz Xeon Prozessor and 3 GB DDR-SDRAM.

On this server runs a 24-Slot TF2-Server and 16-Slot HL2 Team-Deathmatch-Server. The Problem is: If the TF2-Server is full the CPU Usage on one of the cpus (we know that hlds isn't mp enabled) is between 98 and 99 %. Sometimes it is still using 100%. In the game it is feeling just a little bit laggy, not to much. Nevertheless we want to optimize the server to decrease the cpu usage and get completly lag free.

Bandwith is not the problem, should be enough (T3).

The following plugins are enabled:

Mani Admin Plugin v1.2BetaS, MetaMod:Source v1.6.0.529

Here is our server.cfg:
What should we do - anyone has an idea?

Quote:// General Settings //

// Hostname for server.

// Overrides the max players reported to prospective clients
sv_visiblemaxplayers 24

// Maximum number of rounds to play before server changes maps
mp_maxrounds 49

// Set to lock per-frame time elapse
host_framerate 0

// Set the pause state of the server
setpause 0

// Is the server pausable.
sv_pausable 0

// Type of server 0=internet 1=lan
sv_lan 0

// Whether the server enforces file consistency for critical files
sv_consistency 1

// Collect CPU usage stats
sv_stats 1


// Contact & Region //

// The region of the world to report this server in.
sv_region 3

// Contact email for server sysop


// Rcon Settings //

// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 1440

// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 10


// Log Settings //

// Enables logging to file, console, and udp < on | off >.
log on

// Log server information to only one file.
sv_log_onefile 0

// Log server information in the log file.
sv_logfile 1

// Log server bans in the server logs.
sv_logbans 1

// Echo log information to the console.
sv_logecho 1


// Rate Settings //

// Frame rate limiter
fps_max 600

// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 0

// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 20000

// Minimum updates per second that the server will allow
sv_minupdaterate 10

// Maximum updates per second that the server will allow
sv_maxupdaterate 66

// Download Settings //

// Allow clients to upload customizations files
sv_allowupload 1

// Allow clients to download files
sv_allowdownload 1

// Maximum allowed file size for uploading in MB
net_maxfilesize 15

// Team Ballancing //

// Eanble team ballancing
mp_autoteambalance 1

// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teams_unbalance_limit 1

// Time after the teams become unbalanced to attempt to switch players.
mp_autoteambalance_delay 60

// Time after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 30

// game time per map in minutes (Map soll nicht einfach so wechseln, erst nach der Runde)
// mp_timelimit 60

// Dustbowl hat sehr lange Installation Time - wird durch diese Angabe gefixt
// http://forums.steampowered.com/forums/showthread.php?t=614358
mp_enableroundwaittime 1

// Client CVARS //

// Turn on/off the ability for clients to use flashlight.
mp_flashlight 1

// Restricts spectator modes for dead players
mp_forcecamera 0

// toggles whether the server allows spectator mode or not
mp_allowspectators 1

// toggles footstep sounds
mp_footsteps 1

// toggles game cheats
sv_cheats 0

// After this many seconds without a message from a client, the client is dropped
sv_timeout 600

// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
mp_idlemaxtime 10

// Deals with idle players 1=send to spectator 2=kick
mp_idledealmethod 2

// time between decal sprays
decalfrequency 30


// Communications //

// enable voice communications
sv_voiceenable 1

// Players can hear all other players, no team restrictions
sv_alltalk 0

// amount of time players can chat after the game is over
mp_chattime 10
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#2
Im not sure with the answer but a couple of people have been reporting high Xeon CPU usage.
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