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3 Server one custom (launching with the right mapcycle)
#1
Hi,
I currently have 3 TF2 servers running on the same system.
One of them is dedicated to custom map (called Scout), i have create a special mapcycle (scoutcustomcycle.txt), and i'd like to know how to launch the server with this mapcycle. The other two serveur are using the classic mapcycle.txt

I'm guessing :
Code:
./srcds_run -console -game tf -port 27016 +ip xxx.xxx.xxx.xxx +maxplayers 24 +exec scout.cfg +mapcycle scoutcustomcycle.cfg -autoupdate

Am I right?
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#2
flubber Wrote:Hi,
I currently have 3 TF2 servers running on the same system.
One of them is dedicated to custom map (called Scout), i have create a special mapcycle (scoutcustomcycle.txt), and i'd like to know how to launch the server with this mapcycle. The other two serveur are using the classic mapcycle.txt

I'm guessing :
Code:
./srcds_run -console -game tf -port 27016 +ip xxx.xxx.xxx.xxx +maxplayers 24 +exec scout.cfg +mapcycle scoutcustomcycle.cfg -autoupdate

Am I right?

Close, i believe its +mapcyclefile.
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#3
Muppet Wrote:
flubber Wrote:Hi,
I currently have 3 TF2 servers running on the same system.
One of them is dedicated to custom map (called Scout), i have create a special mapcycle (scoutcustomcycle.txt), and i'd like to know how to launch the server with this mapcycle. The other two serveur are using the classic mapcycle.txt

I'm guessing :
Code:
./srcds_run -console -game tf -port 27016 +ip xxx.xxx.xxx.xxx +maxplayers 24 +exec scout.cfg +mapcycle scoutcustomcycle.cfg -autoupdate

Am I right?

Close, i believe its +mapcyclefile.


+map NAME
will work and then set ur mapcycle text to have only 1map
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#4
Well, i launch the server with option in the server.cfg and with +map ctf_rugby in the command line and it works like a charm now, thx for your answer guys.
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