10-05-2007, 09:52 AM
(This post was last modified: 10-05-2007, 09:53 AM by phredphish.)
I have a fully updated server and am using FoRcEFiRe's SRCDS Auto updating script. The server starts just fine and looks like it is running. If I do a netstat -an on the server, I see that port 27015 both UDP and TCP is open, as well as UDP ports 27005 and 27020.
I've tried running the server with sv_lan 1 set -- cannot see or connect to it though steam. I've tried running it with sv_lan 0 set and cannot see it in the server browser. It is fully routed through my router (outside portscan shows 27015 open and responding).
Am I missing something?[/code]
I am starting it with this command (I've tried it with and without +exec server.cfg):
C:\srcds\orangebox\srcds.exe -console -game tf +exec server.cfg +ip 192.168.1.103 +maxplayers 24 -tickrate 66 +fps_max 600
and this is my server.cfg:
Your help is much appreciated.
Thanks,
Andrew
I've tried running the server with sv_lan 1 set -- cannot see or connect to it though steam. I've tried running it with sv_lan 0 set and cannot see it in the server browser. It is fully routed through my router (outside portscan shows 27015 open and responding).
Am I missing something?[/code]
I am starting it with this command (I've tried it with and without +exec server.cfg):
C:\srcds\orangebox\srcds.exe -console -game tf +exec server.cfg +ip 192.168.1.103 +maxplayers 24 -tickrate 66 +fps_max 600
and this is my server.cfg:
Code:
// this is your server name as shown in the server list
hostname "*****"
sv_password ""
// your server password. a pair of double quotes means it is not set and anyone can join
// start rcon settings
rcon_password "*****"
// your rcon password to log into the dev rcon console or HLSW rcon console
sv_rcon_banpenalty 5
// Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Max number of times a user can fail rcon authentication before being banned
// end rcon settings
// start cvars for balancing un-even teams
mp_autoteambalance 1
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 60
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 2
// Teams are unbalanced when one team has this many more players than the other (0 disables)
// end cvars for balancing un-even teams
// start cvars for round and game times
mp_enableroundwaittime 1
// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_bonusroundtime 20
// Time after round win until round restarts (in seconds)
mp_restartround 20
// Time the current round will restart (in seconds)
mp_stalemate_timelimit 120
// Timelimit (in seconds) of the stalemate round
mp_timelimit 30
// game time per map in minutes
// end cvars for round and game times
// start cvars for win conditions
mp_maxrounds 4
// Max number of rounds to play before server changes maps
mp_winlimit 3
// Max number of rounds one team can win before a server changes maps
// end cvars for win conditions
// start client specific cvars
mp_forcecamera 0
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
//mp_friendlyfire 0
// 0 is off and clients can do harm to team mates. 1 is on and players can kill or injure team mates
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 300
// the amount of time in seconds that a client is booted for no input
//sv_maxspeed 320
// the maximun speed a client can move at
sv_consistency 1
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
decalfrequency 10
// the pause in seconds between a decal being sprayed
// end client specific cvars
// start cvars for communication
sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 0
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 10
// players can chat for this amount of time (in seconds) after a game is over
// end cvars for communication
// start download cvars
sv_allowupload 1
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 15
// Max download file size. Default is 15
sv_downloadurl ""
//redirect download location
// end download cvars
//sets it to run as a lan server...
sv_lan 0
// start bandwidth rates/settings
sv_minrate 0
sv_maxrate 30000
decalfrequency 10
//66 tick rate server, must run -tickrate 66 +fps_max 600
sv_maxupdaterate 66
sv_minupdaterate 10
// end bandwidth rates/settings
// start server logging
log off
// enable or disable server logging. on is on off is off
sv_logbans 0
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 0
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 0
// log everything in one file
// end server logging
// start cvars for general operation
sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 3
// server location. -1 is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact ******
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 1
// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 1
// kicks clients that do not have content that matches what is on the server
// end cvars for general operation
// start execute ban files
//writeid
//writeip
//exec banned_user.cfg
//exec banned_ip.cfg
// end execute ban files
Your help is much appreciated.
Thanks,
Andrew