08-21-2007, 10:04 AM
I've found that SrcDS runs considerably better on Windows than Linux, of course by no fault of the Linux OS. However, I'm in a position where I'm forced to host my 3 servers on a Linux platform. The server specs are as follows:
2x AMD Opteron 248 (64-bit, 2205.013MHz, 1024 KB L2 Cache, 800MHz HT Speed)
3GB DDR (6x512MB)
Western Digital WD Caviar RE 16 WD2500YD (7200 RPM SATA) (not that it should matter much...)
The two pubs that I host get 20-30 choke with a considerable (20) amount of people in them (it isn't me, I've had 4-5 people confirm this), and the private gets 0-10 choke in scrims/matches. I've tried renicing all 3 servers, but that had the opposite effect (pub1: -5, pub2: -9, priv: -10), so now they're all back to nice 0. I run one pub at 66tick, the other pub and the private are 100tick. All 3 server configs are optimized as far as I know.
I'd really like to resolve this issue but I don't know where to start. It's a 100mbit line and pinging the host 100 times results in 0% loss, and response times are reasonable considering the distance between me and the server.
Any suggestions?
2x AMD Opteron 248 (64-bit, 2205.013MHz, 1024 KB L2 Cache, 800MHz HT Speed)
3GB DDR (6x512MB)
Western Digital WD Caviar RE 16 WD2500YD (7200 RPM SATA) (not that it should matter much...)
The two pubs that I host get 20-30 choke with a considerable (20) amount of people in them (it isn't me, I've had 4-5 people confirm this), and the private gets 0-10 choke in scrims/matches. I've tried renicing all 3 servers, but that had the opposite effect (pub1: -5, pub2: -9, priv: -10), so now they're all back to nice 0. I run one pub at 66tick, the other pub and the private are 100tick. All 3 server configs are optimized as far as I know.
I'd really like to resolve this issue but I don't know where to start. It's a 100mbit line and pinging the host 100 times results in 0% loss, and response times are reasonable considering the distance between me and the server.
Any suggestions?