02-17-2005, 10:57 PM
Hello,
I am writing a program for my clan that will help us manage our scrims a little better. It has crossed my mind that I will want to be able to retrieve information about our server (Server name, number of players, max players, map, etc...) but I do not know the protocol to pass data to the server.
A few of my clan mates have mentioned HLSW, as far as grabbing information, but I am more interested in the protocol itself. Can someone please point me in the right direction to find this information? Does valve openly document it's server query protocol?
Thanks,
FlipFl0p
I am writing a program for my clan that will help us manage our scrims a little better. It has crossed my mind that I will want to be able to retrieve information about our server (Server name, number of players, max players, map, etc...) but I do not know the protocol to pass data to the server.
A few of my clan mates have mentioned HLSW, as far as grabbing information, but I am more interested in the protocol itself. Can someone please point me in the right direction to find this information? Does valve openly document it's server query protocol?
Thanks,
FlipFl0p