06-08-2007, 08:40 PM
Hello everbody,
I would like to know if there's a possiblity / knowledge to create NPC's in CSS.
There's possiblity to create some NPC's in GMOD10, it would be cool if that could be done in CSS. Like acting as pedestrians, animals, etc.
I've found some commands to create npcs, but the list is very large and there's no any good example to do it. Do anyone know a good example?
Enabling NPC's would be cool as an additional gameplay.
Thank you for reading this topic and your help!
I would like to know if there's a possiblity / knowledge to create NPC's in CSS.
There's possiblity to create some NPC's in GMOD10, it would be cool if that could be done in CSS. Like acting as pedestrians, animals, etc.
I've found some commands to create npcs, but the list is very large and there's no any good example to do it. Do anyone know a good example?
Quote:npc_ammo_deplete cmd Subtracts half of the target's ammo
npc_bipass cmd Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat cmd Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments
npc_conditions cmd Displays all the current AI conditions that an NPC has in the overlay text. Arguments
npc_create cmd Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
npc_create_aimed cmd Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment 0 "sv"
npc_destroy cmd Removes the given NPC(s) from the universe Arguments
npc_destroy_unselected cmd Removes all NPCs from the universe that aren't currently selected
npc_enemies cmd Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus cmd Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments
npc_freeze cmd Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_gameendally_deathmessage 1 "sv", "cheat"
npc_go cmd Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments
npc_go_do_run 1 "sv" Set whether should run on NPC go
npc_go_random cmd Sends all selected NPC(s) to a random node. Arguments
npc_heal cmd Heals the target back to full health
npc_height_adjust 1 "a", "sv" Enable test mode for ik height adjustment
npc_kill cmd Kills the given NPC(s) Arguments
npc_nearest cmd Draw's a while box around the NPC(s) nearest node Arguments
npc_relationships cmd Displays the relationships between this NPC and all others. Arguments
npc_reset cmd Reloads schedules for all NPC's from their script files Arguments
npc_route cmd Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select cmd Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences 0 "sv"
npc_speakall cmd Force the npc to try and speak all thier responses
npc_squads cmd Obsolete. Replaced by npc_combat
npc_steering cmd Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments
npc_steering_all cmd Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text cmd Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks cmd Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport cmd Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments
npc_thinknow cmd Trigger NPC to think
npc_viewcone cmd Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments
npc_vphysics 0 "sv"
Enabling NPC's would be cool as an additional gameplay.
Thank you for reading this topic and your help!