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net.cpp: Assertion failed
#1
Hi there,

I've installed my srcds server but when I start the server the following messages are shown:

./srcds_run +map de_dust
_______________________________________________________
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
maxplayers set to 8
Network: IP xxx.xxx.xxx.xxx, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
net.cpp (932) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSen
dBufSize <= iVal
net.cpp (940) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRec
vBufSize <= iVal
Unknown command "/"
Adding master server 72.165.61.189:27011
Adding master server 69.28.151.162:27011
L 04/12/2007 - 14:15:01: World triggered "Round_Start"
Connection to Steam servers successful.
VAC secure mode is activated.
__________________________________________________
Does anybody know these "Assertion failed" messages and how to fix it.
I also can not connect to this server but currently I think it's due to this errors.

Thx for help
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#2
Hey, I also have same problem on my dedicated server,

Specs :
* Required4: UPS - Power BackUp
* Required1: Motherboard
* Ethernet: 100Mb Primary Ethernet Card
* Required7: Switched Ethernet Port
* Required3: Rackspace
* Required2: Power Subsystem
* Required6: Case & AC/Power Supply
* Processor Fan: Processor Fan
* Memory: 1GB DDR RAM
* Hard Drive: 250GB SATA
* Processor: Single Socket Dual Core AMD Opteron 1212

Services:

* Transfer-Based-Bandwidth: 100GB (30GB incld.)
* OS: Red Hat Enterprise Linux ES 4

./srcds_run -console -game cstrike +map de_dust -autoupdate -maxplayers 16 -ip x.x.x.x -port 27015
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash
Could not locate steam binary:./steam, ignoring.

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 16
Network: IP x.x.x.x, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
net.cpp (960) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal
net.cpp (968) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRecvBufSize <= iVal
Adding master server 68.142.72.250:27011
Adding master server 72.165.61.190:27011
Connection to Steam servers successful.
VAC secure mode is activated.
Tue Jul 3 16:42:57 BST 2007: Server Quit


Incedentally this is a fresh install, i have removed and re-installed twice...


Thanks guys....
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#3
If your server still runs fine - ignore these errors. They have popped up in the last big update but are of no big concern (in my experience anyway).
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#4
They do cause a problem though, the server crashes when i try to shut it down. Also its not entirely stable, alot of the time i get 'the server is not responding' in steam.

Thanks
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#5
mikeytrw Wrote:They do cause a problem though, the server crashes when i try to shut it down. Also its not entirely stable, alot of the time i get 'the server is not responding' in steam.

Thanks

Stability with srcds and linux aren't too words commonly found since Valve seem intent on f**king over all linux server owners with each update.

But as for the net.cpp - these can be ignored as long as your server still starts fine - only for some kernels and network cards will these cause a problem.
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