Hello,
I have got my day of defeat server to work when i disable apf, i tried to allow ports on apf but not sure what ones to allow.
Cheers.
I have got my day of defeat server to work when i disable apf, i tried to allow ports on apf but not sure what ones to allow.
Quote:root@home [~/srcds_2]# ./srcds_run -console -game dod +map dod_avalanche -maxplayers 16 -autoupdateI also get those errors are they ok to ignore?
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Day of Defeat Source Base Content' version 17
Checking/Installing 'Source Dedicated Server Linux' version 75
HLDS installation up to date
Console initialized.
Game.dll loaded for "Day of Defeat"
maxplayers set to 16
Network: IP 217.112.85.30, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Error: Material "maps/dod_avalanche/nature/water_anzio001_cheap_-5024_-1888_-1112" : proxy "AnimatedTexture" not found!
Error: Material "maps/dod_avalanche/nature/water_anzio001_cheap_-5024_-1888_-1112" : proxy "TextureScroll" not found!
Error: Material "maps/dod_avalanche/nature/water_anzio001_cheap_-5024_-1888_-1112" : proxy "WaterLOD" not found!
Error: Material "nature/water_canals_city_beneath" : proxy "AnimatedTexture" not found!
Error: Material "nature/water_canals_city_beneath" : proxy "TextureScroll" not found!
Error: Material "nature/water_canals_city_beneath" : proxy "WaterLOD" not found!
couldn't exec skill1.cfg
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Error: Material "models/props_italian/ava_stained_glass" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
net.cpp (932) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cSendBufSize <= iVal
net.cpp (940) : Assertion Failed: 0 == iRet && iValLen == sizeof( iVal ) && cRecvBufSize <= iVal
couldn't exec dod_avalanche.cfg
Adding master server 72.165.61.189:27011
Adding master server 72.165.61.190:27011
Connection to Steam servers successful.
VAC secure mode is activated.
Cheers.