07-30-2006, 08:09 PM
(This post was last modified: 07-30-2006, 08:15 PM by Tomdarkness.)
Hi,
I am running Fedora Core 5 and I can't start the server!
Debug.log:
This is really annoying me, I have spent all weekend and alot of money on a nice VPS trying to get this working!
Edit: top shows me that I have plenty of memory remaining, I am not running anything else along side the CS: S server.
Thanks,
Tom
I am running Fedora Core 5 and I can't start the server!
Code:
[root@s2 srcds]# ./srcds_run -console -game cstrike +map de_dust -maxplayers 16 -autoupdate
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 49
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Source Dedicated Server Linux' version 60
HLDS installation up to date
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 16
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Can't load lump 49, allocation of 2313783 bytes failed!!!
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Sun Jul 30 03:02:27 PDT 2006: Server restart in 10 seconds
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Sun Jul 30 03:02:40 PDT 2006: Server Quit
[root@s2 srcds]# ./srcds_run -console -game cstrike +map de_dust -maxplayers 16 -autoupdate -debug
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 49
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Source Dedicated Server Linux' version 60
HLDS installation up to date
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 16
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Can't load lump 49, allocation of 2313783 bytes failed!!!
cat: hlds.16069.pid: No such file or directory
email debug.log to linux@valvesoftware.com
Sun Jul 30 03:05:46 PDT 2006: Server restart in 10 seconds
Sun Jul 30 03:05:51 PDT 2006: Server Quit
Debug.log:
Code:
----------------------------------------------
CRASH: Sun Jul 30 03:05:46 PDT 2006
Start Line: ./srcds_i686 -console -game cstrike +map de_dust -maxplayers 16 -autoupdate -debug
End of Source crash report
----------------------------------------------
This is really annoying me, I have spent all weekend and alot of money on a nice VPS trying to get this working!
Edit: top shows me that I have plenty of memory remaining, I am not running anything else along side the CS: S server.
Thanks,
Tom