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Autodesk Maya 2025.1 with Updated Extensions (Windows/Mac)
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[Image: f99f6a586fce42b0b973f680ec033368-4002003...edium.webp]
Free Download Autodesk Maya 2025.1 with Updated Extensions | 8.5 Gb
Languages Supported: English, 日本語, 简体中文
Autodeskhas releasedMaya 2025.1, the latest version of its 3D modeling and animation software. It's a wide-ranging update, introducing a new Flow Retopology plugin for processing retopology jobs in the cloud, and previewing new character rigging workflows in Bifrost.
Owner:Autodesk Inc.
Product Name:Maya
Version:2025.1 with Updated Extensions *
Supported Architectures:x64
Website Home Page :
Code:
http://www.autodesk.com
Languages Supported:multilanguage
System Requirements:Windows & macOs **
Size:8.5 Gb
Autodesk_Maya_2025_1_Update_Windows_001_002.exe
Autodesk_Maya_2025_1_Update_Windows_002_002.7z
Bifrost_2.10.0.0_Maya_2025_Windows.exe
Flow Retopology For Maya 2025-1.0.0.3408.exe
Autodesk_Maya_2025_1_Update_MacOS.dmg
Bifrost_2.10.0.0_Maya2025_OSX.dmg
Flow Retopology_Maya2025_1.0.0.3408_MacOS.dmg


There are also workflow improvements to the 3D modeling and animation tools, and better support for MaterialX workflows in look development toolset LookdevX.
What's new in Autodesk Maya 2025.1


3D modeling: workflow improvements to Smart Extrude
Smart Extrude, the new geometry-extrusion system ported over from 3ds Max to Maya in Maya 2025, gets several workflow improvements in Maya 2025.1. Key changes include the option to access Smart Extrude from the poly modeling toolkit, and a viewport icon to distinguish its manipulator from that of the Move tool.





Retopology: new Flow Retopology for Maya plugin
For retopologizing models, Autodesk has released Flow Retopology for Maya 1.0, a new plugin available separately from the core application. It mimics the functionality of the existing Retopologize tool, but makes it possible to submit retopology jobs to run in the cloud, rather than on the user's machine. As well as preventing the Maya interface from freezing while processing complex geometry, the plugin makes it possible to process multiple retopology jobs in parallel.
Look development: better MaterialX workflows in LookdevX
Autodesk has also updated LookdevX, the toolset for creating USD and MaterialX shading graphs introduced in Maya 2024.
- Workflow improvements in LookdevX 1.4.0 include the option to hide nodes by right-clicking them, and a Node Library view for browsing nodes.
- The new MaterialX data model now supports volume shaders as well as surface and displacement shaders, making it possible to preview volumetric effects like smoke.
- It is also now possible to preview many of the key Arnold materials, including standard_surface, while working with the MaterialX model.
Animation: workflow improvements to the Graph Editor and Dope Sheet
Animators get workflow improvements to the Graph Editor and Dope Sheet. In both, it is now possible to zoom in and out based on the location of the cursor rather than the center of the window, making it easier to navigate complex animations. The Dope Sheet Editor also gets new options for selecting keys, snapping, baking channels, and exporting channel sets; and now supports multiple audio tracks. It is also now possible to adjust gamma and exposure levels on Playblasts.
Simulation: a first taste of rigging workflows in Bifrost for Maya
Bifrost for Maya, Autodesk's plugin for authoring multiphysics effects, also gets a number of workflow improvements.
- Key changes in Bifrost for Maya 2.10 include a new Node Library window, making it possible to add nodes to a graph by dragging and dropping. Unlike the existing Tab menu, it can be filtered by namespace, and makes it possible to select and add multiple nodes at once.
- There are also two new SDKs: the Executor SDK for executing Bifrost graphs from the command line, making it possible to automate common tasks; and the Geometry SDK, which provides access to geometry created by Bifrost graphs.
- However, perhaps the most interesting change is a new set of nodes for constructing and processing skeletal geometry.
Rendering: OIDN denoising enabled by default in Arnold
The integration plugin for Autodesk's Arnold renderer has been updated, with MtoA 5.4.1.2 enabling Open Image Denoise (OIDN) render denoising by default, and improving workflow when using RenderView snapshots. It also supports the new functionality from Arnold 7.3.1.


Pipeline integration: updates to USD for Maya and the Substance plugin
Maya's USD and Substance plugins have also been updated, with USD for Maya 0.28 making it possible to lock USD layers to prevent accidental editing. Substance for Maya 3.0 adds support for the Substance 3D Connector, Adobe's new open-source framework for transferring data between DCC applications.
Maya 2025.1 Update Release Notes



Animation
- ABC animation cache can't be imported properly MAYA-132238
- Blue Pencil: Changing viewport focus does not change active layer MAYA-132549
- Cached Playback : Zero parallax and safe viewing volume of stereo camera do not update when Cached Playback is enabled MAYA-132956
- Crash when moving key in Time Slider if breakdown keys are present MAYA-133012
- Crash when working in the Graph Editor with Pre-Select Highlight enabled MAYA-133041
- If the post-infinity oscillates on a quaternion curve, the angle will not oscillate correctly MAYA-131375
- Lighting regression with Stingray PBS material MAYA-130831
- Manipulation Prevalidation issue can cause rig manipulation to be incorrect MAYA-133111
- Maya should not skip constant element plugs in the background evaluation MAYA-131769
- Scrubbed audio is not playing back clearly MAYA-133043
- Time Editor: Attribute Editor support of audio files and environment path variables MAYA-132539
- validateAndSetValue method of py1RockingTransform sample should return a value by default MAYA-132160
Foundation
- Differences between Mel and Python demonstrate warning when there should be an error MAYA-108909
- Error when hovering over the icons in the Light Editor MAYA-132712
- Interface scale causes UV Editor Custom Shelf Icons to stretch MAYA-130026
- Lights cannot be deleted in the Light Editor via context menu MAYA-132610
- Maya main window resizes to tiny UI on "restore down" MAYA-132765
- Maya software render freezes when relating multiple UVs MAYA-133347
- Object listed twice after Split Clip at Current Time in Time Editor MAYA-132069
- Pick Chooser: Does not select object(s) MAYA-133161
- Printing metadata applied to each object while loading scene MAYA-131075
- PySide6 : MASH ID Node error MAYA-132392
- Qt6: Scrollbar is not working in Camera Sequencer MAYA-132207
- Qt6: Maya app and floating windows not launching in same position MAYA-131457
- Qt6: App Home can become blank when switching from Maya workspace MAYA-133304
- Window management issues related to multi monitor support MAYA-133231
Modeling
- Marquee selects all faces of mesh instead of those within the marquee area MAYA-131417
- Top CER 2023: Crash in TspatialGrid:getVoxelContents when editing mesh vertices MAYA-122968
Rigging
- DQ Blend Weight map not displayed when re-entering Paint Skin Weights tool MAYA-128405
- Paint Skin Weights: Request for a function to display the weight colors of all selected meshes MAYA-130915
Viewport
- C++: MPxSelectionContext/MPxContext marquee selection boxes do not draw correctly in VP2 MAYA-94766
- Freeze when applying 8bit/16bit grayscale PSD file with psdNode MAYA-133208
- Maya Curves not rendered properly with Depth Peeling MAYA-131873
- Maya freezes when loading G16R16 format DDS texture with DirectX11Shader MAYA-132532
- Ramp Node hypergraph display crashes Maya MAYA-133114
- StandardSurface: Transparency is not used correctly by Flat lighting and Ambient lights MAYA-133034

Autodesk Mayais an industry leading 3D digital content creation software used extensively by movie, game, and FX studios both big and small. It features a wide range of tools for every step of the creation process, including (but not limited to) modeling, rigging, animation, FX, rendering, motion graphics, and more.
Autodesk Maya 2025presents features updates throughout Maya's core toolsets, adding 3ds Max's Smart Extrude system, and a new Deformation widget and unified Motion Trail editor for rigging and animation. Look development toolset LookdevX gets native support for MaterialX shading graphs, and USD for Maya gets support for bulk loading and unloading of USD prims. Simulation add-on Bifrost for Maya now includes the Bifrost Ocean Simulation System from the older Maya Fluids toolset, while Autodesk's Arnold renderer gets better GPU rendering.
What's new in Maya 2025





Unlock your full creative potential and improve collaboration in Autodesk Maya with new and improved modeling, animation, and simulation capabilities, as well as more tightly integrated open-source technologies, like LookdevX and MayaUSD.
Autodeskhelps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges.



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