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Server is stuck on sleep mode when 0 players
I don't know if it is a configuartion or not. but if i know something about this thing. that it is very annoying.

My problem:
I am hosting a server of TF2 On My Windows 8.1 Machine *i use start.bat*
And everything is normal and all sourcemod and metamod install alright? server.cfg is ok.
But i notice people cannot connect to the server UNLESS. i connect first.
as in:the server works. but people can only join. if the Host connect first from LAN then others can join. which means if i leave. No one can connect if there is 0 players in. which is bad if i want to go afk
and people can still play around there. i think this is sleep mod. How can i solve this to be ALLWAYS
Online even if there is no one on the server. that way people can connect from the IP While there is no one there. i have port forwarded 27015 and 27005 *Which works in gmod/l4d2/tf2/half life 1/2 as far i tested*

Please if there is any way to Make it allways online i would be thankful since i dont want to waste money on a Remote control server which will mean that i have to pay monthly and might also have the same bug. Thanks shy.

batch file:
@echo off
echo Protecting srcds from crashes...
echo If you want to close srcds and this script, close the srcds window and type Y depending on your language followed by Enter.
title Watchdog
echo (%time%) srcds started.
start /wait srcds.exe -console -game tf +map rd_asteroid +maxplayers 32
echo (%time%) WARNING: srcds closed or crashed, restarting.
goto srcds

hostname "30010 Shy zedaka's TF2 Server (sv_pure -1!)" //The server name that players will see in the server browser and in the scoreboard
rcon_password "Yeah.. I am not posting that here" //Password to enable rcon access from the console
mp_timelimit 40 //Time per map in the rotation, in minutes. 0 to never rotate the map on a timer.
mp_maxrounds 20 //Maximum number of rounds to play per map before forcing a mapchange
sv_allowupload 1 // Allow clients to upload customization files (e.g. sprays)
sv_allowdownload 1 // Allow clients to download files (e.g. sprays, custom maps, custom content, etc.)
net_maxfilesize 1000 // Maximum allowed file size for uploading in MB (Optional)
sv_pure -1                      // custom Textures or Sounds or models from Clinet
mp_respawnwavetime 5            // Time until Respawn

Please help

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