07-17-2015, 05:11 PM
(This post was last modified: 07-20-2015, 07:57 PM by spot.
Edit Reason: more info
)
Hello everyone,
I am new here and i hope someone can help me figure out my problem with the server.
I'm running the same spec on a windows 7 server, with 6-8 servers running on them
without a problem, but now i want to merge all my servers onto a Linux(Ubuntu Server) platform.
I use the same plugins and copy\paste configs from my Windows 7 server, that runs perfect.
So i don't think the problem is there. When i boot up 1 cs:go server, and people connect to it (10 people) even a clean one without plugins
i get spicking values on 'sv' and 'var', and the server laggs. It runs on 128 tick, and a basic server.cfg.
- This is the only thing running on the Ubuntu server, besides apache2 and some other small stuff.
Startscript:
#!/bin/sh
# Couner Strike: Global Offensive
# Server Start Script
# Version: 1.0
## Script Start ##
echo "Updating Game Server"
../steamcmd/steamcmd.sh +login anonymous +force_install_dir ../Match +app_update 740 validate +quit
echo "Starting Game Server"
screen -dmS match ./srcds_run -console -game csgo +game_type 0 +game_mode 1 -autoupdate -usercon -tickrate 128 -maxplayers_override 12 +port 27036 +tv_port 28036 +sv_pure 0 +fps_max 0 -secure +host_workshop_collection ***** -authkey ***** +exec server.cfg +map de_dust2
## Script End ##
Server spec:
Ubuntu 14.04.2 LTS (GNU/Linux 3.16.0-39-generic x86_64)
Intel® Xeon® CPU E5-2640 0 @ 2.50GHz ( 2 Cores 4 threads )
MemAvailable: 3713624 kB
MemFree: 3488424 kB
gcc version: gcc (Ubuntu 4.8.4-2ubuntu1~14.04) 4.8.4
glibc version:ldd (Ubuntu EGLIBC 2.19-0ubuntu6.6) 2.19
kernel version: Linux games01 3.16.0-39-generic #53~14.04.1-Ubuntu SMP Wed May 27 10:03:17 UTC 2015 x86_64 x86_64 x86_64 GNU/Linux
I hope anyone have a good explanation, because i can't find the error myself.
Thanks alot for reading my post, looking forward to see some good solutions/tips
-spot
I am new here and i hope someone can help me figure out my problem with the server.
I'm running the same spec on a windows 7 server, with 6-8 servers running on them
without a problem, but now i want to merge all my servers onto a Linux(Ubuntu Server) platform.
I use the same plugins and copy\paste configs from my Windows 7 server, that runs perfect.
So i don't think the problem is there. When i boot up 1 cs:go server, and people connect to it (10 people) even a clean one without plugins
i get spicking values on 'sv' and 'var', and the server laggs. It runs on 128 tick, and a basic server.cfg.
- This is the only thing running on the Ubuntu server, besides apache2 and some other small stuff.
Startscript:
#!/bin/sh
# Couner Strike: Global Offensive
# Server Start Script
# Version: 1.0
## Script Start ##
echo "Updating Game Server"
../steamcmd/steamcmd.sh +login anonymous +force_install_dir ../Match +app_update 740 validate +quit
echo "Starting Game Server"
screen -dmS match ./srcds_run -console -game csgo +game_type 0 +game_mode 1 -autoupdate -usercon -tickrate 128 -maxplayers_override 12 +port 27036 +tv_port 28036 +sv_pure 0 +fps_max 0 -secure +host_workshop_collection ***** -authkey ***** +exec server.cfg +map de_dust2
## Script End ##
Server spec:
Ubuntu 14.04.2 LTS (GNU/Linux 3.16.0-39-generic x86_64)
Intel® Xeon® CPU E5-2640 0 @ 2.50GHz ( 2 Cores 4 threads )
MemAvailable: 3713624 kB
MemFree: 3488424 kB
gcc version: gcc (Ubuntu 4.8.4-2ubuntu1~14.04) 4.8.4
glibc version:ldd (Ubuntu EGLIBC 2.19-0ubuntu6.6) 2.19
kernel version: Linux games01 3.16.0-39-generic #53~14.04.1-Ubuntu SMP Wed May 27 10:03:17 UTC 2015 x86_64 x86_64 x86_64 GNU/Linux
I hope anyone have a good explanation, because i can't find the error myself.
Thanks alot for reading my post, looking forward to see some good solutions/tips
-spot