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Maps Changing Errors
Hey guys and girls,
Thanks for allowing me to bother you with my questions. Im having a problem with the maps changing on my VDS from NFO servers. At the end of the coop campaigns, the map seems to freeze. It will allow you to come back in, but as a spectator, on a never ending loop of the last part of the map. I have tried rebuilding the server, taking all the maps out but 1, changing to another, and so forth, but I continue have this problem. This is happening on custom maps only it seems. I tried to give as much info as i can! Any advise or questions would be much appreciated.

maps in question are:
Back to school
highway to hell
the bloody moors
redemption 2

Server OS: Specific version. ex: Windows Server 2003 R2 64-bit SP2
Processor: Two Intel ®CPU E3-1270v3@350ghz
2048 MB of RAM
200 GB of RAID-protected storage
3000 GB of InterNAP bandwidth transfer
Game(s): L4D2
Start Up Command: set runcmd=C:\l4d2ds\srcds.exe -console -game left4dead2 -maxplayers 24 +exec server.cfg +port 27015 -verify_all +map c1m1_hotel
Admin Mods:
Metamod Source v1.10.0V
Sourcemod v1.5.2

[SM] Listing 20 plugins:
01 "Admin File Reader" (1.5.2) by AlliedModders LLC
02 "Admin Help" (1.5.2) by AlliedModders LLC
03 "Admin Menu" (1.5.2) by AlliedModders LLC
04 "Anti-Flood" (1.5.2) by AlliedModders LLC
05 "Basic Ban Commands" (1.5.2) by AlliedModders LLC
06 "Basic Chat" (1.5.2) by AlliedModders LLC
07 "Basic Comm Control" (1.5.2) by AlliedModders LLC
08 "Basic Commands" (1.5.2) by AlliedModders LLC
09 "Basic Info Triggers" (1.5.2) by AlliedModders LLC
10 "Basic Votes" (1.5.2) by AlliedModders LLC
11 "Client Preferences" (1.5.2) by AlliedModders LLC
12 "Fun Commands" (1.5.2) by AlliedModders LLC
13 "Fun Votes" (1.5.2) by AlliedModders LLC
14 "[L4D/L4D2] Character Select Menu" (2.5a) by MI 5
15 "L4D Players" (0.0.1) by NiCo-op
16 "Player Commands" (1.5.2) by AlliedModders LLC
17 "Reserved Slots" (1.5.2) by AlliedModders LLC
18 "Simple Welcome Message" (1.2) by Zuko
19 "L4D Force Mission Changer" (1.4.0) by Dionys
20 "Sound Commands" (1.5.2) by AlliedModders LLC
You can try posting your server.cfg to see if the problem is in there. When you rebuild the server, do you have all those sourcemod plugins running? You should try running a custom map without any plugins or sourcemod installed to see if it's just the map causing that problem.
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What I actually meant was, I re-installed L4D2. The server is hosted by NFO. Its a VDS

//Server info

hostname "RGCLAN.NET Custom Map Cycle" // write your server name here.
rcon_password "xxxx" // write your rcon password here.
z_difficulty Hard // change your difficulty here, difficulties are Easy, Normal, Hard and Impossible.
motd_enabled 1
sm_cvar mp_gamemode coop // Default (coop) change this to the mode you want.
sv_tags no-steam // the tags people have to type in the server browser to find your server (always keep

"no-steam" tag).
sm_cvar sb_all_bot_game 1


sv_maxplayers "12" ---> if you are hosting coop mode, make this number for survivors only, if you are hosting

versus, then for both survivors and infected players.
sv_visiblemaxplayers "12"
l4d_survivor_limit "12"
l4d_infected_limit "12"
sv_force_unreserved 1

//Internet, region, lobby setup

hostport 27015
sv_lan 0
sv_region 255
sv_allow_lobby_connect_only 0


//Game Settings
mp_disable_autokick 1 //(command)prevents a userid from being auto-kicked (Usage mp_diable_autokick )
sv_allow_wait_command 0 //default 1; Allow or disalow the wait command on clients connected to this server.
sv_alternateticks 0 //defulat 0; (singleplayer)If set, server only simulates entities on even numbered

sv_clearhinthistory 0 //(command)Clear memory of server side hint displayed to the player.
sv_consistency 0 //default 1; Whether the server enforces file consistency for critical files
sv_pausable 0 //default 0; is the server pausable
sv_forcepreload 1 //default 0; Force server side preloading
sv_pure_kick_clients 0 //default 1; If set to 1, the server will kick clients with mismatchng files.

Otherwise, it will issue a warning to the client.
sv_pure 0 //If set to 1, server will force all client files execpt whitelisted ones (in

pure_server_whitelist.txt) to match server's files.
//If set to 2, the server will force all clietn files to come from steam and not load

pure_server_whilelist.txt. Set to 0 for disabled.


sv_voiceenable 1 //default 1; enable/disable voice comm
sv_alltalk 0 //default 0; Players can hear all other players' voice communication, no team restrictions


log on //Creates a logfile (on | off)
sv_logecho 0 //default 0; Echo log information to the console.
sv_logfile 1 //default 1; Log server information in the log file.
sv_log_onefile 0 //default 0; Log server information to only one file.
sv_logbans 1 //default 0;Log server bans in the server logs.
sv_logflush 0 //default 0; Flush the log files to disk on each write (slow).
sv_logsdir logs //Folder in the game directory where server logs will be stored.

// execute banned.cfgs at server start. Optimally at launch commandline.
// Put writeip/wrtieid commands in the bottom of server.cfg AFTER banned.cfgs have loaded.

exec banned_user.cfg //loads banned users' ids
exec banned_ip.cfg //loads banned users' ips
writeip //Save the ban list to banned_ip.cfg.
writeid //Wrties a list of permanently-banned user IDs to banned_user.cfg.

//Master server - "setmaster" - enable/disable master servers.

//Usage: setmaster

//Network Tweaks - Increase network performance

rate 10000 //default 10000; Max bytes/sec the host can recieve data
sv_minrate 15000 //default "5000"; Min bandwidth rate allowed on server, 0 = unlimited
sv_maxrate 30000 //default "0"; Max bandwidth rate allowed on server, 0 = unlimited
sv_mincmdrate 20 //default 0; This sets the minimum value for cl_cmdrate. 0 = unlimited [cevo=67]
sv_maxcmdrate 33 //default 40; (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. [cevo=101]

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