Hello,
Before I start, I know SRCDS is single core, but I assume my CPU is powerfull enough to handle it.
I'm runnning a DarkRP server. The player limit is At the moment on 64, but around 20+ players it alreasy starts to lag. Below I will post all information I can think of and I hope someone of you can help me.
Server Info
Server OS: Debian Wheezy 7 - 64 bit
Processor: Intel XEON E3-1230 4 x 3,2 GHz
Ram: 16 GB DDR3 EEC
Game(s): Garry's Mod DarkRP single server
Start Command: /srcds_run -game garrysmod +maxplayers 64 +map rp_downtown_v4c_v2 +gamemode -authkey **** -debug
Admin Mods: ULX
Bandwidth: 1.000 Mbit
server.cfg
Game Addons
I do have some addons like log systems, custom weapons and extra's like taxi's to teleport, but nothing CPU eating. The one who did got removed, like something to grow plants. I don't have custom cars since I know these lag also. Though there are server with 60+ players smooth running and with many many more addons, I can't imagine they hire super servers to do this.
Before I start, I know SRCDS is single core, but I assume my CPU is powerfull enough to handle it.
I'm runnning a DarkRP server. The player limit is At the moment on 64, but around 20+ players it alreasy starts to lag. Below I will post all information I can think of and I hope someone of you can help me.
Server Info
Server OS: Debian Wheezy 7 - 64 bit
Processor: Intel XEON E3-1230 4 x 3,2 GHz
Ram: 16 GB DDR3 EEC
Game(s): Garry's Mod DarkRP single server
Start Command: /srcds_run -game garrysmod +maxplayers 64 +map rp_downtown_v4c_v2 +gamemode -authkey **** -debug
Admin Mods: ULX
Bandwidth: 1.000 Mbit
server.cfg
Code:
log on
hostname "[NGM] The Naked Green Man DarkRP - Recovery/Modified/FastDL"
rcon_password "***"
// Common configuration commands
sv_region 255
sv_lan 0
sv_logbans 0
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
sv_noclipspeed 5
sv_noclipaccelerate 5
sv_kickerrornum 0
sv_allowcslua 0
sv_consistency "1"
sv_rcon_log "1"
sv_rcon_maxfailures "3"
mp_falldamage "1"
// Server settings
sbox_maxballoons "0"
sbox_godmode "0"
sbox_noclip "0"
sbox_maxbuttons "10"
sbox_maxdynamite "0"
sbox_maxeffects "0"
sbox_maxemitters "0"
sbox_maxhoverballs "0"
sbox_maxlamps "0"
sbox_maxlights "0"
sbox_maxsents "1"
sbox_maxnpcs "0"
sbox_maxprops "50"
sbox_maxragdolls "0"
sbox_maxspawners "0"
sbox_maxthrusters "0"
sbox_maxturrets "0"
sbox_maxvehicles "0"
sbox_maxwheels "0"
sbox_maxtextscreens "5"
sbox_maxkeypads "3"
// Server optimalisatie
fps_max 150
sv_stats 0
sv_minrate 20000
sv_maxrate 0
sv_mincmdrate 0
sv_maxcmdrate 33
// FastDL and loadingscreen
sv_allowdownload "1"
sv_allowupload "1"
sv_downloadurl "***"
sv_loadingurl "***"
Game Addons
I do have some addons like log systems, custom weapons and extra's like taxi's to teleport, but nothing CPU eating. The one who did got removed, like something to grow plants. I don't have custom cars since I know these lag also. Though there are server with 60+ players smooth running and with many many more addons, I can't imagine they hire super servers to do this.