06-05-2013, 01:50 AM
(This post was last modified: 06-05-2013, 02:43 AM by Mad Professor.)
Good day all.
Upto now I have been hosting my own Counter Strike Source Dedicated Server at home, with no problems beside the limited internet bandwidth.
So I decided to rent a linux dedicated server here in the UK.
I installed Counter Strike Source Dedicated Server just like I did on my home server, make a very basic server config file, but I am unable to connect to the new server.
The server is running Ubuntu 10.04 x64.
I installed counter strike source dedicated Server by running the following.
I made a very quick and basic server1.cfg file
To start the server I run.
This is what I get in the server console.
Now with the server being a real linux dedicated server at a datacentre here in the UK, I am not going to me having any problems with regards to port forwarding, and I have had it confirmed from the firm I rent the server from that all ports are indeed open and useable.
Can someone please advice what I am doing wrong?
Thanks for your time.
Best Regards.
Upto now I have been hosting my own Counter Strike Source Dedicated Server at home, with no problems beside the limited internet bandwidth.
So I decided to rent a linux dedicated server here in the UK.
I installed Counter Strike Source Dedicated Server just like I did on my home server, make a very basic server config file, but I am unable to connect to the new server.
The server is running Ubuntu 10.04 x64.
I installed counter strike source dedicated Server by running the following.
Quote:sudo apt-get install ia32-libs gdb
wget http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar -xvzf steamcmd_linux.tar.gz
./steamcmd.sh +login anonymous +force_install_dir /gameservers/srcds_l/css_normal/ +app_update 232330 validate +quit
I made a very quick and basic server1.cfg file
To start the server I run.
Quote:./srcds_run -console -game cstrike -port 27015 +maxplayers 12 +exec server1.cfg +map de_dust -debug
This is what I get in the server console.
Code:
Auto detecting CPU
Using default binary: ./srcds_linux
Enabling debug mode
Server will auto-restart if there is a crash.
Using breakpad minidump system
Using breakpad crash handler
Console initialized.
Loaded 1335 VPK file hashes from /gameservers/srcds_l/css_normal/cstrike/cstrike_pak.vpk for pure server operation.
Loaded 1335 VPK file hashes from /gameservers/srcds_l/css_normal/cstrike/cstrike_pak.vpk for pure server operation.
Loaded 1213 VPK file hashes from /gameservers/srcds_l/css_normal/hl2/hl2_textures.vpk for pure server operation.
Loaded 574 VPK file hashes from /gameservers/srcds_l/css_normal/hl2/hl2_sound_vo_english.vpk for pure server operation.
Loaded 381 VPK file hashes from /gameservers/srcds_l/css_normal/hl2/hl2_sound_misc.vpk for pure server operation.
Loaded 432 VPK file hashes from /gameservers/srcds_l/css_normal/hl2/hl2_misc.vpk for pure server operation.
Loaded 5 VPK file hashes from /gameservers/srcds_l/css_normal/platform/platform_misc.vpk for pure server operation.
Game_srv.so loaded for "Counter-Strike: Source"
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
dlopen failed trying to load:
/root/.steam/sdk32/steamclient.so
with error:
/root/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
maxplayers set to 12
Unknown command "r_decal_cullsize"
maxplayers set to 12
==========================
executing Server1.cfg
==========================
Network: IP 77.68.36.50, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Using map cycle file 'cfg/mapcycle_default.txt'. ('cfg/mapcycle.txt' was not found.)
Set motd from file 'cfg/motd_default.txt'. ('cfg/motd.txt' was not found.)
Set motd_text from file 'cfg/motd_text_default.txt'. ('cfg/motd_text.txt' was not found.)
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
/root/.steam/sdk32/steamclient.so
with error:
/root/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Logging into anonymous gameserver account.
'server.cfg' not present; not executing.
Connection to Steam servers successful.
Public IP is 77.68.36.50.
Assigned anonymous gameserver Steam ID [A-1:2606717954(3450)].
VAC secure mode is activated.
Now with the server being a real linux dedicated server at a datacentre here in the UK, I am not going to me having any problems with regards to port forwarding, and I have had it confirmed from the firm I rent the server from that all ports are indeed open and useable.
Can someone please advice what I am doing wrong?
Thanks for your time.
Best Regards.