So i am set out to make a minigames/ fun maps server but one thing is stopping me from doing that and that's the gamemodes and mapgroups. I simply do not get them.
What i want to achieve with them.
-No bots(somehow i cant set the bot_quota to 0 but it is in the server.cfg)
-Longer round times
-Longer match times
The only "mods" i have installed are metamod and sourcemod.
Here is my server.cfg
Here is my current command line
What i want to achieve with them.
-No bots(somehow i cant set the bot_quota to 0 but it is in the server.cfg)
-Longer round times
-Longer match times
The only "mods" i have installed are metamod and sourcemod.
Here is my server.cfg
Spoiler: show
// Server name
hostname "Minigames servurrr"
// Rcon passsword
rcon_password ""
// Server password
sv_password ""
//The amount of time players are frozen to buy items
mp_freezetime 4
mp_autoteambalance 1
mp_limitteams 2
mp_roundtime 2
mp_join_grace_time 15
//This should always be set, so you know it's not on
sv_cheats 0
//This should always be set, so you know it's not on
sv_lan 0
//Bot Settings
bot_difficulty 0 // 0 - ez, 1 - med, 2 - hard, 3 - expert
bot_chatter "off"
bot_join_after_player 0
bot_quota 0
bot_quota_mode "fill"
//Server Commands
sv_alltalk 1 // Players can hear all other players' voice communication, no team restrictions
sv_consistency 0 // Whether the server enforces file consistency for critical files
sv_deadtalk 1 // Dead players can speak (voice, text) to the living
sv_forcepreload 0 // Force server side preloading.
sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
sv_log_onefile 0 // Log server information to only one file.
sv_logbans 1 // Log server bans in the server logs.
sv_logecho 1 // Echo log information to the console.
sv_logfile 1 // Log server information in the log file.
sv_logflush 0 // Flush the log file to disk on each write (slow).
sv_logsdir logfiles
sv_pure_kick_clients 1
sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
sv_downloadurl "my fast dl"
cl_allowdownload 1
cl_allowupload 1
//Multiplayer Options
mp_afterroundmoney 0 // amount of money awared to every player after each round
mp_autokick 0 // Kick idle/team-rcon killing players
mp_buytime 15
mp_c4timer 35
mp_death_drop_defuser 1 // Drop defuser on player death
mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
mp_flashlight 1
mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration 15 // Number of seconds that halftime lasts
mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
mp_match_end_restart 0 // At the end of the match, perform a restart instead of loading a new map
mp_maxmoney 16000 // maximum amount of money allowed in a player's account
mp_playercashawards 1 // Players can earn money by performing in-game actions
mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0 // Number of seconds to delay showing information in the status bar
mp_playerid_hold 1 // Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
mp_startmoney 800
mp_teamcashawards 1 // Teams can earn money by performing in-game actions
mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
mp_win_panel_display_time 15 // The amount of time to show the win panel between matches / halfs
//**The following commands manage kicks and bans
writeid
writeip
exec autoexec.cfg
exec banned_user.cfg
exec banned_ip.cfg
hostname "Minigames servurrr"
// Rcon passsword
rcon_password ""
// Server password
sv_password ""
//The amount of time players are frozen to buy items
mp_freezetime 4
mp_autoteambalance 1
mp_limitteams 2
mp_roundtime 2
mp_join_grace_time 15
//This should always be set, so you know it's not on
sv_cheats 0
//This should always be set, so you know it's not on
sv_lan 0
//Bot Settings
bot_difficulty 0 // 0 - ez, 1 - med, 2 - hard, 3 - expert
bot_chatter "off"
bot_join_after_player 0
bot_quota 0
bot_quota_mode "fill"
//Server Commands
sv_alltalk 1 // Players can hear all other players' voice communication, no team restrictions
sv_consistency 0 // Whether the server enforces file consistency for critical files
sv_deadtalk 1 // Dead players can speak (voice, text) to the living
sv_forcepreload 0 // Force server side preloading.
sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
sv_log_onefile 0 // Log server information to only one file.
sv_logbans 1 // Log server bans in the server logs.
sv_logecho 1 // Echo log information to the console.
sv_logfile 1 // Log server information in the log file.
sv_logflush 0 // Flush the log file to disk on each write (slow).
sv_logsdir logfiles
sv_pure_kick_clients 1
sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
sv_downloadurl "my fast dl"
cl_allowdownload 1
cl_allowupload 1
//Multiplayer Options
mp_afterroundmoney 0 // amount of money awared to every player after each round
mp_autokick 0 // Kick idle/team-rcon killing players
mp_buytime 15
mp_c4timer 35
mp_death_drop_defuser 1 // Drop defuser on player death
mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
mp_flashlight 1
mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_halftime_duration 15 // Number of seconds that halftime lasts
mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
mp_match_end_restart 0 // At the end of the match, perform a restart instead of loading a new map
mp_maxmoney 16000 // maximum amount of money allowed in a player's account
mp_playercashawards 1 // Players can earn money by performing in-game actions
mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0 // Number of seconds to delay showing information in the status bar
mp_playerid_hold 1 // Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
mp_startmoney 800
mp_teamcashawards 1 // Teams can earn money by performing in-game actions
mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
mp_win_panel_display_time 15 // The amount of time to show the win panel between matches / halfs
//**The following commands manage kicks and bans
writeid
writeip
exec autoexec.cfg
exec banned_user.cfg
exec banned_ip.cfg
Here is my current command line
Spoiler: show
-game csgo -console -usercon +game_type 0 +game_mode 0 +mapgroup mg_bomb +map de_dust -ip 74.117.238.84 -port 27015 +maxplayers 21 -tickrate 64