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How Can I LAN Server To Internet Server?
#1
Question 
How do I make a LAN server a Internet Server Smile? I don't have any idea how to check, or where to start Sad. But I know that my computer can support a full number of players as a dedicated server. I used to have a TF2 Fun Server Cool, but I've just barly made it back into a LAN on a new computer and I don't know where to go from there Sad.

My server.cfg:
// Team Fortress 2 Server Configuration File, To be used with TF2 only!


// Server Name
hostname "TF2 Fun Server"

// Rcon Cvars
rcon_password "" //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications

// Server Password
sv_password "" // Password protects server

// Server Cvars
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 5 //Time in seconds after round win until round restarts
mp_chattime 5 //amount of time in seconds players can chat after the game is over

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 1 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 20 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 60 //game time per map in minutes
mp_winlimit 20 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files
sv_alltalk 0 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 1 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "" //Contact email for server sysop
sv_downloadurl "" //Location from which clients can download missing files
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 1 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_region 255 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world

//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.

//Server Rates
sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 20000 //Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 2 //Maximum replay time in seconds
sv_maxupdaterate 100 //Maximum updates per second that the server will allow
sv_mincmdrate 0 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 0 //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 30 //Minimum updates per second that the server will allow

My SRCDS.exe:
"C:\TF2 Fun Server\orangebox\srcds.exe" -console -game tf -secure -port 27015 +maxplayers 32 +map achievement_all_v4

66.7 fps 0/32 on map achievement_all_v4
Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 32
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, "C:\TF2 Fun Server\orangebox\tf\replay\server\tmp\
" ...no files removed.
Unknown command "r_decal_cullsize"
maxplayers set to 32
Network: IP 192.168.15.3, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Particles: Missing 'particles/error.pcf'
Executing dedicated server config file server.cfg
material models/player/items/all_class/all_class_ring_setting has a normal map a
nd $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular.

Attempting to precache model, but model name is NULL
Initializing Steam libraries for secure Internet server
Logging into anonymous gameserver account.
Can't use cheat command mp_forcerespawnplayers in multiplayer, unless the server
has sv_cheats set to 1.
Can't use cheat command mp_forcewin in multiplayer, unless the server has sv_che
ats set to 1.
Unknown command "mp_teststalemate"
'achievement_all_v4.cfg' not present; not executing.
Sending CMsgGameServerMatchmakingStatus (state=ServerMatchmakingState_NOT_PARTIC
IPATING)
Connection to Steam servers successful.
Public IP is 66.214.121.54.
Assigned anonymous gameserver Steam ID [A-1:185392128(3139)].
VAC secure mode is activated.
Connection to game coordinator established.
Current item schema is up-to-date with version 4D570918.
tf_server_identity_account_id not set; not logging into registered account
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#2
Code:
// Lan or internet play, Server region cvars
sv_lan 1 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )

You can see it right there in your server configuration. Just change the sv_lan 1 to a 0 instead.
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#3
check every .cfg files before asking for help...
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#4
i recommend changing mp_forcecamera to 1... 0 used to cause a tf2 glitch for me.
Experienced SRCDS server host and leader of The World of NOPE [TWoN].

http://steamcommunity.com/id/legendddhgf/
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#5
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