I have a CS:S dedicated server running and my problem is with the .bsp files. I ran a fresh install of the server and have only stock maps in rotation.
What is happening is the players will try to connect to the server and it will say their map differs from the server. The problem is that the copy of the bsp file on the server is changed and I have to run a "hldsupdatetool.exe -command update -game "Counter-Strike Source". The server will then download new copies of the map files that differ and the players can then connect.
If I save a copy of the files before updating, then compare them, the MD5 checksum is different yet the file size is still the same. This is getting very frustrating as it happens randomly and frequently. The OS is fresh install of Windows server 2000 and there is nothing else running on the server. I have searched high and low on google for other people that have the same problem but I can't find anything.
Does anyone have any experience with this problem? Any help would be appreciated.
Edit: I tried searching the forum before posting but it appears to be down.
What is happening is the players will try to connect to the server and it will say their map differs from the server. The problem is that the copy of the bsp file on the server is changed and I have to run a "hldsupdatetool.exe -command update -game "Counter-Strike Source". The server will then download new copies of the map files that differ and the players can then connect.
If I save a copy of the files before updating, then compare them, the MD5 checksum is different yet the file size is still the same. This is getting very frustrating as it happens randomly and frequently. The OS is fresh install of Windows server 2000 and there is nothing else running on the server. I have searched high and low on google for other people that have the same problem but I can't find anything.
Does anyone have any experience with this problem? Any help would be appreciated.
Edit: I tried searching the forum before posting but it appears to be down.