Trying to set up MvM on a TF2 Linux server. I've followed the directions on the TF2 Wiki and now am at a loss....there's really seemingly no documentation at all about running MvM.
This is what is on the console which shows me starting the script, and then it's failure. It keeps doing a restart as if its crashing. Any help fixing it would be greatly appreciated. Running CentOS 6 and I already made sure the dependencies the Wiki listed were installed. Following a guide I found on Steam's forums, I put a steam_appid.txt in the orangebox folder with "440" in it because previously, it kept saying it could not find Steam libraries and would only run in LAN mode.
This is what is on the console which shows me starting the script, and then it's failure. It keeps doing a restart as if its crashing. Any help fixing it would be greatly appreciated. Running CentOS 6 and I already made sure the dependencies the Wiki listed were installed. Following a guide I found on Steam's forums, I put a steam_appid.txt in the orangebox folder with "440" in it because previously, it kept saying it could not find Steam libraries and would only run in LAN mode.
Code:
[tf2server@localhost orangebox]$ screen -m -S tf2 ./srcds_run -game tf -autoupdate -maxplayers 6 +map mvm_coaltown
Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3000.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
Using breakpad minidump system
Using breakpad crash handler
Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 6
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, "/home/tf2server/hlds/gameserver/orangebox/tf/replay/server/tmp/" ...no files removed.
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(0)/version(5038)
Unknown command "r_decal_cullsize"
Unknown command "startupmenu"
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/conveyor_belt.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_mining/conveyor_belt.mdl)
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
SoundEmitter: adding map sound overrides from scripts/mvm_level_sounds.txt [1384 total, 1334 replacements, 60 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/mvm_level_sound_tweaks.txt [11 total, 11 replacements, 11 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/game_sounds_vo_mvm.txt [2197 total, 28 replacements, 0 duplicated replacements]
SoundEmitter: adding map sound overrides from scripts/game_sounds_vo_mvm_mighty.txt [1434 total, 0 replacements, 0 duplicated replacements]
Invalid wave number
Initializing Steam libraries for secure Internet server
Setting breakpad minidump AppID = 440
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Logging into anonymous gameserver account.
'server.cfg' not present; not executing.
'mvm_coaltown.cfg' not present; not executing.
Sending CMsgGameServerMatchmakingStatus (state=ServerMatchmakingState_NOT_PARTICIPATING)
You must set maxplayers to 32 to host Mann vs. Machine
You must set maxplayers to 32 to host Mann vs. Machine
SoundEmitter: removing map sound overrides [4955 to remove, 1302 to restore]
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[screen is terminating] 2012: Server restart in 10 seconds