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Help with KotH Timer on TF2 Server
#1
So, recently I've noticed that my servers have been having some issues on KotH maps. Whenever a team wins, and the second round begins, the team that had previously won the round has a timer of 0:00, while the other team has the default 3:00 timer. I went through my server.cfg to see if there was anything that could have caused the issue, but everything seemed fine.
my round time and round configs are as follows:

//Round and Game Times//
//Enable timers to wait between rounds.
mp_enableroundwaittime 1
//Time after round win until round restarts
//mp_bonusroundtime 15
//If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0
//Enable sudden death
mp_stalemate_enable 1
//Timelimit (in seconds) of the stalemate round
mp_stalemate_timelimit 300
//game time per map in minutes
mp_timelimit 25
//Maximum number of rounds to play before server changes maps
mp_maxrounds 4

// round specific cvars
mp_fraglimit 0
mp_winlimit 0 // Max number of rounds one team can win before server changes maps


I don't think any of those settings would affect the timer for the KotH points...

The servers both have sourcemod installed, and we don't really have any plugins that would affect the timer...

Any help would be greatly appreciated, and I'll gladly put up a list of my plugins if it is necessary. Thanks in advance!
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#2
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