Posts: 16
	Threads: 1
	Joined: Apr 2012
	
Reputation: 
0
	 
	
		
		
 04-03-2012, 10:29 AM
 
		04-03-2012, 10:29 AM 
	
	 
	
		I have just started up a CSS server and I keep getting these message.
Failed to load Steam Servers
ServiceStart: failed to start
'server.cfg' not present; not executing.
Any help?
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 56
	Threads: 20
	Joined: May 2010
	
Reputation: 
0
	 
	
	
		You need to create a server.cfg and place it in \css\cstrike\cfg\
A quick search will show some example server.cfg files if you need one.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 56
	Threads: 20
	Joined: May 2010
	
Reputation: 
0
	 
	
	
		Make sure there are no spaces after each map name in the mapcycle file.  Also check the line on your startup script.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 16
	Threads: 1
	Joined: Apr 2012
	
Reputation: 
0
	 
	
		
		
		04-03-2012, 02:43 PM 
(This post was last modified: 04-03-2012, 02:46 PM by Razgriz.)
	
	 
	
		"C:\Program Files (x86)\Valve\HLServer\css\srcds.exe" -console -game cstrike -autoupdate +maxplayers 36 +map de_dust2
This is what I set it to, but it keeps coming up with no map found...
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 882
	Threads: 43
	Joined: Dec 2010
	
Reputation: 
13
	 
	
	
		Update the server with -verify_all
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 16
	Threads: 1
	Joined: Apr 2012
	
Reputation: 
0
	 
	
	
		Okay, it still did not change anything.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 882
	Threads: 43
	Joined: Dec 2010
	
Reputation: 
13
	 
	
	
		In the "maps" directory of the server, is there a de_dust2.bsp file in there?
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 16
	Threads: 1
	Joined: Apr 2012
	
Reputation: 
0
	 
	
	
		Yea the file BSP is there.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 16
	Threads: 1
	Joined: Apr 2012
	
Reputation: 
0
	 
	
	
		it says
CModelLoader::Map_isValid: Empty mapname!!!
Invalid map '' included in map cycle file. Ignored.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 882
	Threads: 43
	Joined: Dec 2010
	
Reputation: 
13
	 
	
	
		No no no.. Not in the mapcycle, in the startup line, use +map "de_dust2".
In the mapcycle you only have to define the map name, if it detects any other symbols it will fail.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 16
	Threads: 1
	Joined: Apr 2012
	
Reputation: 
0
	 
	
	
		I know, that is where I made the changes. I did not touch the map cycle.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 882
	Threads: 43
	Joined: Dec 2010
	
Reputation: 
13
	 
	
	
		Post your mapcycle file :p