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Seg Fault issues.
#1
Required info
Code:
gcc --version

gcc (GCC) 3.2.3 20030502 (Red Hat Linux 3.2.3-53)

ldd --version

ldd (GNU libc) 2.3.2

uname -a
Linux xxx.xxx.com 2.4.21-27.0.2.ELsmp #1 SMP Wed Jan 19 01:53:23 GMT 2005 i686 i686 i386 GNU/Linux

ldd /home/rich/srcds_l/srcds_i686
        libm.so.6 => /lib/tls/libm.so.6 (0x00578000)
        libdl.so.2 => /lib/libdl.so.2 (0x0054b000)
        libc.so.6 => /lib/tls/libc.so.6 (0x00111000)
        /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x00268000)


Supermicro p4 3ghz, 1gig ram, 80gig drive, nothing special hardware-wise

No Mods installed on source server, just a fresh install

I run

./srcds_run -console -game cstrike +map de_dust -maxplayers 16 -autoupdate


and here is what we get
Code:
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 16
Network: IP 216.193.228.71, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Summary:  339 resources total 14.29 Mb, 21.29 % of capacity
./srcds_run: line 426: 15203 Segmentation fault      $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Fri Jan 13 16:52:56 EST 2006: Server restart in 10 seconds


in the debug.log we get

Code:
----------------------------------------------
CRASH: Fri Jan 13 16:17:09 EST 2006
Start Line: ./srcds_i686 -console -game cstrike +map de_dust -maxplayers 16 -autoupdate -debug
End of Source crash report
----------------------------------------------


Any ideas are greatly appreciated.

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