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server.cfg file help.
#1
Hello All,

I need a little help with my HL2 server. I noticed they changed the MOTD.txt file and could use someones example to set up mine.
Also...
When I finished looading the hl2mp on my server, there was no server.cfg template. I do not know if it is the same as hldm or not? I figure that there are some base server settings that are different then hldm so could someone please send me their server.cfg file that I could use as a template. I am running just a simple hl2mp server.

Thank you,

The Bastard
cmpnbst@comxclan.com
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#2
The MOTD.txt file is a HTML text file.. grab a wysiwug to make your own.. note. MOTD is limited in size...

you can find one here :tucows - html edit
AceHTML 5 is not bad


here is your server config.. tweek it to your needs
Quote:// Use this file to configure your SOURCE DEDICATED server.
// This config file is executed everytime the server changes levels.
// This file is made by -=ViViD=- Racquel, you can visit us @ http://www.vividclan.com


// *********** SERVER & PASSWORD INFO ***************
// Change it to 1 if you want a LAN only Server
sv_lan 0
// contact & geo 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
// Change the number to the region you live in!!!
sv_region 0
// Give your server a name here
hostname “Put your Server Name here"
// Rcon password is used to give your server orders by using console, so think of a good password
rcon_password "Putyourrconpasswordhere"
// If you want your server to be private, fill in a password and delete the // in front of sv_password
// sv_password "Putyourprivatepasswordhere"


// *********** GAME SETTINGS, YOU CAN CHANGE THESE THE WAY YOU LIKE IT ***************
// Sets the amount of minutes players are able to buy
mp_buytime 1
// Sets the amount of starting money, max=16000
mp_startmoney 8000
// Sets the amount of secs before C4 explodes
mp_c4timer 35
// 1 enables flashlight, 0 disables it
mp_flashlight 1
// 1 enables hearing footsteps, 0 disables it
mp_footsteps 1
// 1 enables falling damage, 0 disables it
mp_falldamage 1
// Sets the number of hostages a player can kill before they are booted from the server. 0 is disabled
mp_hostagepenalty 5

// TIME, WIN & ROUND SETTINGS
// Timelimit is how many minutes for a map.
mp_timelimit 45
// When a team reaches this amount of wins (before the timelimit or the roundlimit is
// reached), it has won the map. 0=disabled
mp_winlimit 14
// When two teams finish playing this amount of rounds (before the timelimit or the
// winlimit is reached) the map ends. 0=disabled
mp_maxrounds 21
// Round time, in minutes. After this amount of minutes has passed,
// a scenario win is awarded. Min 1, Max 9
mp_roundtime 3
// Sets the seconds before players can move in the beginning of a round
mp_freezetime 4

// TEAMBALANCING
// Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off
mp_autoteambalance 1
// Sets the maximum number of players that one team can have more than the
// other team. Use a setting of '0' to completely disable the team limiting.
mp_limitteams 1

// FF & TEAMKILL & IDLE
// Toggles friendly fire 1=on and 0=off
mp_friendlyfire 0
// Toggles the forcing of a player to sit out the next round if he
// has just killed a teammate. 1=on and 0=off
mp_tkpunish 1
// Kick idle/team-killing players. 1=on and 0=off
mp_autokick 1
// Kick players who team-kill within this many seconds of a round restart.
mp_spawnprotectiontime 10
// After this many seconds without a message from a client, the client is dropped
sv_timeout 40

// SPECTATORS
// Restricts spectator modes for dead players. 1=on and 0=off
mp_forcecamera 1
// toggles whether the server allows spectator mode or not. 1=on and 0=off
mp_allowspectators 1
// fade a player's screen to black when he dies. 1=on and 0=off
mp_fadetoblack 0


// ************ IF YOU HAVE LAG ISSUES YOU CAN CHANGE THESE SETTINGS, IF YOU KNOW WHAT YOU ARE DOING *****************
// SET RATES
// Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_maxrate 8000
// Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the server
sv_minrate 2000
// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
sv_maxupdaterate 30
// Frame rate limiter, higher then 100 not needed, unless shots are not registered well
fps_max 100

// DOWNLOAD
// Allow clients to download files
sv_allowdownload 1
// Allow clients to upload customizations files
sv_allowupload 1


// *********** IF YOU KNOW WHAT YOU ARE DOING YOU CAN CHANGE THESE SETTINGS AS WELL *************
// SERVER LOGGING
log 1
mp_logfile 1
mp_logecho 0
// Specifies a logging level 0 to 15. Using 15 is max logging
log_level 0

// VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_voiceenable 0

// CHEATS & autoaim off
sv_cheats 0
// disable clients' ability to pause the server
sv_pausable 0

// OTHER SETTINGS
// amount of seconds players can chat after the game is over
mp_chattime 10
// if not 0 then game will restart in the specified number of seconds
mp_restartgame 0
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#3
Anyone running a HL2 Death match server that could post their server.cfg & Autoexec.cfg files as examples.

The HL2 setup is considerably different then the HL2 setup.

Is there a public list of CVARS for HL Death match somewhere?
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#4
Found this on another thread:

Quote:mp_fraglimit 100 // kills before map change
mp_timelimit 20 // timelimit on each map
mp_weaponstay 0 // weapons stay after being picked up
mp_forcerespawn 0 // force player respawn after 4 seconds
mp_falldamage 0 // extra damage when falling
mp_teamplay 1 // set to 1 to enable teamplay
mp_teamlist "hgrunt;scientist" // team models, if mp_teamplay = 1
sv_hl2mp_weapon_respawn_time 20 // time between weapon respawns
sv_hl2mp_item_respawn_time 30 // time between non-weapon respawns
mp_footsteps 1 // enable footstep sounds
mp_flashlight 1 // flashlight in-game availability 1=yes 0=no
mp_autocrosshair 1 // show crosshairs
decalfrequency 10 // amount of decal/sprays visible
mp_allowNPCs 1 // allow computer-controlled characters
sv_alltalk 0
sv_gravity 600 // server gravity level (default=600)
sv_stopspeed 100 // speed at which a player stops while running
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_specaccelerate 3
sv_specnoclip 1
sv_maxspeed 320 // runspeed on the server, default=320
sv_accelerate 10 // speed of movement
sv_airaccelerate 10 // speed of movement in air
sv_wateraccelerate 10 // speed moving in water
sv_footsteps 1 // enable footsteps
sv_rollspeed 200
sv_rollangle 0
sv_friction 4 // when bumping into a wall, slows you down
sv_bounce 0
sv_stepsize 18 // distance covered with each step
r_VehicleViewDampen 1
r_JeepViewDampenFreq 7.0
r_JeepViewZHeight 10.0
r_AirboatViewDampenFreq 7.0
r_AirboatViewDampenDamp 1.0
r_AirboatViewZHeight 0.0
mp_friendlyfire 0 // friendly fire, 0=off, 1=on
coop 0 // cooperative play mode
deathmatch 1 // deathmatch mode enabled = 1
sv_voiceenable 1 // enable speech in-game
sv_pausable 0 // enable server pausing
sv_cheats 0 // disable cheats = 0
ip xxx.xxx.xxx.xxx // to avoid rcon problems put the server ip here
| The Killing Zone| - Server Operator/Administrator
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ICQ #: 154706095 * E-mail: tkz417@cox.net * IRC: irc.gamesurge.net #TheKillingZone
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