08-30-2011, 03:47 AM
Hi there,
I've setup a 10 slot CS:S server on my Debian box which is running with 2x 2,6 dual core cpu's, 6GB of memory and 10.000RPM disks.
When the server is full, the cpu load is at around 60% on one of the cores and the rest is stable on 0%.
This provides the players with lag and hitboxes which aren't correct.
How can I either use multi-core or make the server run more optimized for srcds?
Thanks in advance.
I've setup a 10 slot CS:S server on my Debian box which is running with 2x 2,6 dual core cpu's, 6GB of memory and 10.000RPM disks.
When the server is full, the cpu load is at around 60% on one of the cores and the rest is stable on 0%.
This provides the players with lag and hitboxes which aren't correct.
How can I either use multi-core or make the server run more optimized for srcds?
Thanks in advance.