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Hello,
I have a server with 32 players, every time i join my server with my friends. Check the net_graph and i saw the snapshot (updaterate) from 30-60. I used gentoo and already compile zen kernel.
Server config
sv_maxupdaterate 100
sv_minupdaterate 66
sv_mincmdrate 40
sv_mincmdrate 67
sv_maxrate 30000
sv_minrate 20000
Client
cl_updaterate 66
cl_cmdrate 66
rate 25000
Does any one know how to keep the updaterate stay at 66/s ?????
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Well, it may be your server's connection, fps, or your internet connection. Nothing you can do probably. Do a fpsmeter test and post the result here.
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Why do you define sv_mincmdrate twice ? (one time 67, other time 40)
Try it with:
sv_mincmdrate 10
sv_maxcmdrate 66
sv_minupdaterate 10
sv_maxupdaterate 66
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here was my information:
VMware esxi 4.1
Server: Gentoo Zen-Kernel 64bit
Processor: Intel L5640 2.26Ghz with 4 core set
Memo: 2GB
Game: Counter Strike Source X 2 server
Start script: ./srcds_run -game cstrike -pidfile ogp_game_startup.pid +map de_dust2 -ip 10.0.0.2 -port 27015 +maxplayers 32 -nohltv -nobots -secure +fps_max 100
Mod: MM:Source, SoureMod + admin plugin.
Network:
100Mbs full duplex in data center
Frist router was fedora using iptables to forward port 27015 and 27016 to Gentoo server (IP: 10.0.0.2)
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first off all, that graph must be the worst i've ever seen. second, running a gs on a vps is not recommended, at all.
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so, do you have any guide to fix this one.
I dont think the vmware could make gs run so bad like that
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Like any virtualisation software performance gets lost during virtualisation with vmware.
Depending on the Host and the amount of the virtual hosts on it the performance can be pretty bad.
It often increases if you install the vmware tools. But if the box is overloaded that won´t help much.
Virtualisation can work good with gameservers. But only if it is configured and set up to do so. in most cases they are only usefull for webhosting small irc deamons and so on.
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thx guy, i think i should modify Vmware frist.
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I thought it is clear I meant the hostsystem/hypervisor needs to be configured and managed so it works fine with gameservers. But good you pointed it out.