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interpolating settings
#1
Hi. I'm wondering what the best interpolating settings is for a 66 tick server?

These are what i'm currectly using, but they are giving me orange and yellow lerp.

Code:
sv_mincmdrate "30"
sv_maxcmdrate "66"
sv_minupdaterate "20"
sv_maxupdaterate "66"
sv_minrate "20000"
sv_maxrate "100000"
sv_client_max_interp_ratio "2"
sv_client_min_interp_ratio "1"
sv_client_cmdrate_difference "20"

I don't know if it matters, but in-game the movements of other players is choppy and kind of laggy.

Edit: It is for a public server, not a warserver. Everyone is complaining about shit hitreg and all that.
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#2
Code:
sv_client_max_interp_ratio "2"
sv_client_min_interp_ratio "1"
I would set them to 2 and 3. an interp ratio of 1 is too low, because it's the theoretical lower limit if there are no fluctuations in ping, and server and client fps. good connections (steady ping - absolute ping not important) should use 2, others 3.

apart from that the settings look ok. yellow lerp indicates server fps being too low to maintain the tickrate, orange lerp indicates that you use cl_interp with some value below 1/66 on your client (don't use cl_interp, only cl_interp_ratio!).

if everyone has problems I would guess in this situation the server fps are very unstable. can you do a measurement with the fps meter and post the link here (please the link, not a screenshot)?
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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#3
http://www.fpsmeter.org/p,view;127652.html
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