05-31-2011, 03:21 AM
Does anyone get the error in linux i belive this becomes an issue when you have multiple servers on one system
./srcds_run -console -autoupdate -game cstrike +ip ***.***.** -port 27011 +maxplayers 30 +map de_dust -debug
WARNING: UDP_OpenSocket: unable to bind socket
WARNING: UDP_OpenSocket: unable to bind socket
Couldn't allocate any hltv IP port
it works when i put in the command of -nohltv, but i dont want to disable this.
THESE ARE THE PORTS AM CURRENTLY USING
24576
27015
27016
27017
27026
27027
27038
27071
27075
27077
27085
27096
29075
29115
31420
31422
31423
31426
34256
64738
INACTIVE
26015
27018
27019
27095
I know its a hltv issue. and i am basically trying different ports a number of times.. 27115 27225 27101 i have tried different ports and get the same error.
Do i need to space all the ports out giving each hltv a designated area...
that way things arnt been blocked....
Any help on this would be greatfull. thank you.
./srcds_run -console -autoupdate -game cstrike +ip ***.***.** -port 27011 +maxplayers 30 +map de_dust -debug
WARNING: UDP_OpenSocket: unable to bind socket
WARNING: UDP_OpenSocket: unable to bind socket
Couldn't allocate any hltv IP port
it works when i put in the command of -nohltv, but i dont want to disable this.
THESE ARE THE PORTS AM CURRENTLY USING
24576
27015
27016
27017
27026
27027
27038
27071
27075
27077
27085
27096
29075
29115
31420
31422
31423
31426
34256
64738
INACTIVE
26015
27018
27019
27095
I know its a hltv issue. and i am basically trying different ports a number of times.. 27115 27225 27101 i have tried different ports and get the same error.
Do i need to space all the ports out giving each hltv a designated area...
that way things arnt been blocked....
Any help on this would be greatfull. thank you.