02-22-2011, 08:16 AM
Well i recently started messing with TF2 servers. Apparently theres a server command which you need in order to let clients use +use for buttons and stuff, which is needed for the map. I have searched and cannot find it anywhere.
System specs:
Mods:
MetaMod:Source
SourceMod
Command line to start server:
server.cfg:
System specs:
Code:
Processor Information:
Vendor: AuthenticAMD
Speed: 3500 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Unsupported
SSE42: Unsupported
Network Information:
Network Speed:
Operating System Version:
Windows Vista (32 bit)
NTFS: Supported
Crypto Provider Codes: Supported 323 0x0 0x0 0x0
Video Card:
Driver: NVIDIA GeForce GTX 460 SE
DirectX Driver Name: nvd3dum.dll
Driver Version: 8.17.12.6101
DirectX Driver Version: 8.17.12.6101
Driver Date: 19 Oct 2010
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 74 Hz
DirectX Card: NVIDIA GeForce GTX 460 SE
VendorID: 0x10de
DeviceID: 0xe23
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1440 x 900
Desktop Resolution: 1440 x 900
Primary Display Size: 20.00" x 12.52" (23.58" diag)
50.8cm x 31.8cm (59.9cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1024 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Speakers (Microsoft LifeChat LX
Memory:
RAM: 3326 Mb
Mods:
MetaMod:Source
SourceMod
Command line to start server:
Code:
srcds.exe -console -game tf -heartbeat +maxplayers 16 -sv_lan 0 -sv_pure 0 -timeout 30 +fps_max 60 +sv_maxupdaterate 66 -tickrate 66 +hostname "Eli's Test Server" +map The_Warehouse -port 27016 +exec server.cfg -nohltv
server.cfg:
Code:
// General Settings //
// Hostname for server.
hostname Eli's Test Server
// Overrides the max players reported to prospective clients
sv_visiblemaxplayers 24
// Maximum number of rounds to play before server changes maps
mp_maxrounds 9999999
// Set to lock per-frame time elapse
host_framerate 0
// Set the pause state of the server
setpause 0
// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
sv_pure 0
// Is the server pausable
sv_pausable 0
// Type of server 0=internet 1=lan
sv_lan 0
// Whether the server enforces file consistency for critical files
sv_consistency 1
// Collect CPU usage stats
sv_stats 1
// Execute Banned Users //
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
// Contact & Region //
// Contact email for server sysop
sv_contact
// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_region 0
// Rcon Settings //
// Password for rcon authentication
rcon_password ***********
// Number of minutes to ban users who fail rcon authentication
sv_rcon_banpenalty 1440
// Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxfailures 5
// Log Settings //
// Enables logging to file, console, and udp < on | off >.
log on
// Log server information to only one file.
sv_log_onefile 0
// Log server information in the log file.
sv_logfile 1
// Log server bans in the server logs.
sv_logbans 1
// Echo log information to the console.
sv_logecho 1
// Rate Settings //
// Frame rate limiter
fps_max 600
// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 0
// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 20000
// Minimum updates per second that the server will allow
sv_minupdaterate 10
// Maximum updates per second that the server will allow
sv_maxupdaterate 66
// Download Settings //
// Allow clients to upload customizations files
sv_allowupload 1
// Allow clients to download files
sv_allowdownload 1
// Maximum allowed file size for uploading in MB
net_maxfilesize 15
// Team Balancing //
// Enable team balancing
mp_autoteambalance 0
// Time after the teams become unbalanced to attempt to switch players.
mp_autoteambalance_delay 60
// Time after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 30
// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teams_unbalance_limit 0
// Round and Game Times //
// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
mp_enableroundwaittime 0
// Time after round win until round restarts
mp_bonusroundtime 8
// If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0
//Enable sudden death
mp_stalemate_enable 1
// Timelimit (in seconds) of the stalemate round.
mp_stalemate_timelimit 300
// game time per map in minutes
mp_timelimit 35
// Client CVARS //
// Restricts spectator modes for dead players
mp_forcecamera 1
// toggles whether the server allows spectator mode or not
mp_allowspectators 1
// toggles footstep sounds
mp_footsteps 1
// toggles game cheats
sv_cheats 0
// After this many seconds without a message from a client, the client is dropped
sv_timeout 900
// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
mp_idlemaxtime 15
// Deals with idle players 1=send to spectator 2=kick
mp_idledealmethod 2
// time (seconds) between decal sprays
decalfrequency 2
// Communications //
// enable voice communications
sv_voiceenable 1
// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 1
// amount of time players can chat after the game is over
mp_chattime 10
// enable party mode
// tf_birthday 1
mp_disable_respawn_times 0
sm_fastrespawn_enabled 1
sm_fastrespawn_blu 0
sm_fastrespawn_red 0