12-02-2005, 06:13 PM
Hi.
I just got myself a new server so i was testing it last night.
Its a AMD Athlon64 X2 4400+ with 2 GB of RAM.
Now the problem.
I run it with -tickrate 100 and +fps_max 600
The problem is that its lagging, not the entire server, just the players you meet.
Your not lagging against the world, not as i can see it atleast, its just the other players, and it dosnt matter if its 2 or 10 people on the server.
Its isn't a link related thing either, since its on a 100 mbit fd link. The ping is fine, 8-10 and no loss or choke.
Im running gentoo on it with the 2.6.14.2 kernel. kernel is compiled with Timer frequency 1000 HZ.
gcc is version 3.4.4
When i run and have 10 players online (didnt have time to gather more players for testing last night) the game uses ~20 % cpu and about 5% of the RAM.
The load stays at ~0.25
Anyone know what the issue could be?
Regards
MrWoolfy
I just got myself a new server so i was testing it last night.
Its a AMD Athlon64 X2 4400+ with 2 GB of RAM.
Now the problem.
I run it with -tickrate 100 and +fps_max 600
The problem is that its lagging, not the entire server, just the players you meet.
Your not lagging against the world, not as i can see it atleast, its just the other players, and it dosnt matter if its 2 or 10 people on the server.
Its isn't a link related thing either, since its on a 100 mbit fd link. The ping is fine, 8-10 and no loss or choke.
Im running gentoo on it with the 2.6.14.2 kernel. kernel is compiled with Timer frequency 1000 HZ.
gcc is version 3.4.4
When i run and have 10 players online (didnt have time to gather more players for testing last night) the game uses ~20 % cpu and about 5% of the RAM.
The load stays at ~0.25
Anyone know what the issue could be?
Regards
MrWoolfy