11-28-2005, 10:39 AM
I have a Dell 1850, Dual Xeon 3Ghtz processor box with 15k HDs & 1GB RAM. I am running 1-20 player public player CS:S server, and 3-12 player private CS:S servers. The server is running Fedora Core 4 with the 2.6.14-1.1637_FC4smp kernel.
My command line is "./srcds_run -console -game cstrike -tickrate 100 +ip 123.123.123.123 +port 27015 +map de_dust2 +maxplayers 20 -autoupdate"
My private servers run the CAL.cfg and the pub uses this.....
My issue is that when in game in CS:S and running net graph 3, (with client cl_cmdrate and cl_updaterates both set to 120) the server usually stays between 80/s & 90/s and not around 101/s in my net_graph 3. Does anyone know what could be causing this or how I can get it to stay at the 100/s rates in net_graph?
My command line is "./srcds_run -console -game cstrike -tickrate 100 +ip 123.123.123.123 +port 27015 +map de_dust2 +maxplayers 20 -autoupdate"
Quote:Cpu(s): 0.2% us, 0.2% sy, 0.0% ni, 99.4% id, 0.0% wa, 0.0% hi, 0.2% si
Mem: 1034188k total, 364424k used, 669764 kB free, 40156k buffers
Swap: 2031608k total, 624k used, 2030984k free, 448384k cached
My private servers run the CAL.cfg and the pub uses this.....
Quote:/==Server CVARs
mp_friendlyfire 1
sv_gravity 800
sv_cheats 0
mp_allowspectators 1
mp_footsteps 1
mp_autoteambalance 1
mp_autokick 0
mp_flashlight 1
mp_tkpunish 0
sv_pausable 0
sv_consistency 1
sv_maxspeed 320
mp_limitteams 1
mp_hostagepenalty 2
mp_allowspectators 1
mp_chattime 5
sv_timeout 65
decalfrequency 7
sv_unlag 1
sv_rollangle 0
sv_friction 4
sv_stepsize 18
sv_stopspeed 75
sv_voiceenable 1
sv_alltalk 0
mp_forcecamera 0
mp_fadetoblack 0
// [Round Specific Cvars]
mp_timelimit 0 // mp_timelimit - Amount of time before map change in minutes
mp_roundtime 2.1 // mp_roundtime - How much time in minutes does a round last. [=Default=]: 5
mp_fraglimit 0 // mp_fraglimit - Amount of frags a player can exceed before changing maps. [=Default=]: 0
mp_maxrounds 0 // mp_maxrounds - Amount of round to play before server changes
mp_winlimit 15
mp_freezetime 5
mp_startmoney 800
mp_c4timer 35
mp_playerid 0
mp_spawnprotectiontime 5
mp_weaponstay 1
mp_falldamage 1
mp_buytime 5
mp_autocrosshair 0
// [Bots]
// ======
bot_add
//bot_kick
bot_quota 2
bot_prefix "CNH"
bot_quota_mode fill
bot_difficulty 3
bot_chatter minimal
bot_auto_follow 1
bot_auto_vacate 1
bot_join_after_player 0
bot_defer_to_human 1
bot_allow_rogues 1
bot_walk 0
bot_join_team any
bot_eco_limit 2000
bot_all_weapons
// [Bandwidth Rates/Settings
sv_allowupload 1
sv_allowdownload 1
sv_minrate 5000
sv_maxrate 30000
sv_maxupdaterate 120
sv_minupdaterate 30
// [Server Logging]
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 1
// [Operation]
sv_lan 0 // sv_lan - Will the server be public or Private LAN? (Lan Only = 1) [=Default=]: (LAN & Internet) = 0
sv_region 0
My issue is that when in game in CS:S and running net graph 3, (with client cl_cmdrate and cl_updaterates both set to 120) the server usually stays between 80/s & 90/s and not around 101/s in my net_graph 3. Does anyone know what could be causing this or how I can get it to stay at the 100/s rates in net_graph?