12-02-2010, 08:38 PM
Server OS: Ubuntu 10.04 32-bit running on OpenVZ VPS. Host OS appears to be RHEL if /proc/version is to be believed:
Processor: Shared access to two cores of a Xeon E5620 w/12mb cache clocked @1800MHz
RAM: 512MB guaranteed/1024MB burstable
Game: CS:S
Startup command: ./srcds_linux -game cstrike +maxplayers 32 -autoupdate +map de_dust2 -pidfile srcds.pid
I also have a crontab set to renice -20 this process which appears to working according to top:
Admin mods: none.
The trouble: the damn thing hangs on map changes. Here's part of the output:
The server works beautifully with no lag so long as the map doesn't change. However, the second that I issue a changelevel or the server changes level based on config, it just hangs. I've got it set to 24/7 dust right now, but if there's something the world doesn't need, it's *another* 24/7 de_dust2 server.
Thoughts?
Code:
thor@moonshine:~$ cat /proc/version
Linux version 2.6.18-194.17.1.el5.028stab070.7 (root@rhel5-build-x64) (gcc version 4.1.2 20080704 (Red Hat 4.1.2-46)) #1 SMP Fri Oct 1 14:17:14 MSD 2010
RAM: 512MB guaranteed/1024MB burstable
Game: CS:S
Startup command: ./srcds_linux -game cstrike +maxplayers 32 -autoupdate +map de_dust2 -pidfile srcds.pid
I also have a crontab set to renice -20 this process which appears to working according to top:
Code:
1422 steam 0 -20 163m 61m 17m S 2 6.0 0:07.38 srcds_linux
The trouble: the damn thing hangs on map changes. Here's part of the output:
Code:
HLDS installation up to date
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 102 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
Using breakpad minidump system
Using breakpad crash handler
Console initialized.
Game.dll loaded for "Counter-Strike: Source"
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(240)/version(4394)
maxplayers set to 32
Unknown command "r_decal_cullsize"
maxplayers set to 32
Network: IP 216.24.196.220, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway.
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Failed to load Steam ServiceServiceStart: failed to startexec: couldn't exec banned_user.cfg
exec: couldn't exec banned_ip.cfg
Connection to Steam servers successful.
VAC secure mode is activated.
changelevel cs_italy
---- Host_Changelevel ----
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
exec: couldn't exec banned_user.cfg
exec: couldn't exec banned_ip.cfg
The server works beautifully with no lag so long as the map doesn't change. However, the second that I issue a changelevel or the server changes level based on config, it just hangs. I've got it set to 24/7 dust right now, but if there's something the world doesn't need, it's *another* 24/7 de_dust2 server.
Thoughts?