10-15-2010, 09:50 PM
(This post was last modified: 10-15-2010, 10:07 PM by CyanideIllusions.)
Hey all,
I have recently bought a dedicated server box in a datacentre and have setup a Garrys Mod server.
Specs:
Windows Server 2008 Standard
Dual Xeon 2.8ghz
6gb RAM
Now, this is just beyond me. Everytime a player joins, there is a massive lag spike. My current command line is:
The settings in my server.cfg are (not all, just the ones I think could be related)
Also, when I type "rate" into the server console, it says that the rate is 10000, even though I have specified in server.cfg the rate is 50000
Please, if theres anymore info you need, I'd be more than happy to provide you with it. I'm dead keen on getting this fixed ASAP.
Thanks a tonne guys.
I have recently bought a dedicated server box in a datacentre and have setup a Garrys Mod server.
Specs:
Windows Server 2008 Standard
Dual Xeon 2.8ghz
6gb RAM
Now, this is just beyond me. Everytime a player joins, there is a massive lag spike. My current command line is:
Code:
@echo off
cls
echo Protecting srcds from crashes...
echo If you want to close srcds, close the srcds window and type Y depending on your language followed by Enter.
title Server Watchdog
:srcds
echo (%time%) srcds started.
start /wait srcds.exe -console -game garrysmod -port 27016 -tickrate 66 +map rp_evocity_v2d +maxplayers 40
echo (%time%) WARNING: srcds closed or crashed, restarting.
goto srcds
The settings in my server.cfg are (not all, just the ones I think could be related)
Code:
net_maxfilesize 30
sv_minrate 0
sv_maxrate 30000
decalfrequency 10
sv_maxupdaterate 66
sv_minupdaterate 10
cl_cmdrate 100
cl_updaterate 100
rate 50000
Also, when I type "rate" into the server console, it says that the rate is 10000, even though I have specified in server.cfg the rate is 50000
Please, if theres anymore info you need, I'd be more than happy to provide you with it. I'm dead keen on getting this fixed ASAP.
Thanks a tonne guys.