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Cpu Saving & Performance for OB CS:S with Kernel
#1
Hello friends,

After the last update servers began to consume more system.

To give examples

34 people in the old version of a server;
average: 60-75 cpu usage

34 people in the new version of a server;
average: 65-95 cpu usage

These values with a new core system may be possible to reduce?

example of the servers using less system, but get a good performance (i.e good fps)


What a way for the kernel have to follow Rolleyes

Thanks
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#2
read this thread: http://forums.srcds.com/viewtopic/14657
Interactive web based config creator for CS, CSS, TF2 and DODS
Creates server and client configs in an explained dialog.

You`ll also find precompiled debian gameserver kernels for download
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#3
I read this thread and compile kernel 2.6.34.1 with settings

100hz
dynamic ticks on
high res on
no preemtion (server)

but no patch, rt or zen.. I still get the same results

Do I have zen patch? or rt?
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#4
Read the thread carefully. And you will know.
Interactive web based config creator for CS, CSS, TF2 and DODS
Creates server and client configs in an explained dialog.

You`ll also find precompiled debian gameserver kernels for download
Reply
#5
http://wiki.fragaholics.de/index.php/EN:Server_FAQ#My_CPU_usage_is_too_high.2C_what_can_I_do_about_it.3F
(last entry)
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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