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07-07-2010, 12:32 AM
(This post was last modified: 07-07-2010, 05:26 AM by arch_angel.)
Untill in my server are playing 1 player there is 100 tickrate, when joins anyone else it's fall to 10 tickrate.
Anyone knows what's the problem can be?
Procesor: AMD Core 2 Duo 2,3 Ghz ; 4 GB ram ; 100 Mbps upload/download internet ; Debian OS .
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07-07-2010, 02:07 AM
(This post was last modified: 07-07-2010, 02:09 AM by arch_angel.)
tickrate_enabler allready added to my server earlier.. Command line:
./srcds_run -console -game cstrike +map de_dust2 +maxplayers 22 -ip 81.7.108.25 -port 27015 -tickrate 100 +fps_max 0 -heapsize 4000000 &
1000 Hz on Kernel, it's optimized.
i get 100 tickrate, but when there is 2 or more players online, tickrate drops to 10.
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remove -heapsize command in start line
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this is not the problem. I tryed this at last thing. And guess what.. it doesnt works.
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This doesn't solve your problem, but you can remove the -tickrate option in the startup line. Since the "orangebox" update CS:S is tickrate 66.
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07-07-2010, 02:53 AM
(This post was last modified: 07-07-2010, 03:51 AM by arch_angel.)
and second problem is that there is not working "stars" ... like best round player..
I mean that "Achievements" is not working..
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07-07-2010, 04:28 AM
(This post was last modified: 07-07-2010, 04:28 AM by lhffan.)
Change your startup line to something default like
./srcds_run -console -game cstrike +map de_dust2 +maxplayers 22 -ip 81.7.108.25 -port 27015 +fps_max
Remove all your plugins and extensions.
Start the server. What happens? If it starts, how does the tick behave when players connect?