BASIC INFO
Server OS: Gentoo Linux
Processor: AMD Athlon64 2.4GHz
Ram: 8Gb
Games(s): Counter-Strike: Source
Start Up Command: ./srcds_run -console -game cstrike +map de_dust2 +maxplayers 12 +ip <my-external-ip> +port 27015 +fps_max 0 -tickrate 100 -autoupdate
Admin Mods: Metamod: Source; SourceMod
Hello, i get a segmenation fault when +ip and +port are used as parameters for srcds_run.
tcp and udp selected where needed
console error message
Any help is appreciated.
EDIT:
Just noticed, in the console I posted it says
Auto detecting CPU
Using default binary: ./srcds_linux.
But I have an AMD Athlon64. So shouldn't it be detecting an AMD CPU and using srcds_amd?
EDIT2:
I do not get a segmentation fault if i use -ip 192.168.1.3 and -port 27015 , but I am unaware if people can still connect, nor do I have a way of testing that at the moment.
Server OS: Gentoo Linux
Processor: AMD Athlon64 2.4GHz
Ram: 8Gb
Games(s): Counter-Strike: Source
Start Up Command: ./srcds_run -console -game cstrike +map de_dust2 +maxplayers 12 +ip <my-external-ip> +port 27015 +fps_max 0 -tickrate 100 -autoupdate
Admin Mods: Metamod: Source; SourceMod
Hello, i get a segmenation fault when +ip and +port are used as parameters for srcds_run.
tcp and udp selected where needed
console error message
Code:
Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
INFO: Located steam: /home/pale/srcds_1/steam
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 77
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base Source Shared Sounds' version 4
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'OB Linux Dedicated Server' version 46
HLDS installation up to date
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 102 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
Using breakpad minidump system
Using breakpad crash handler
Console initialized.
Game.dll loaded for "Counter-Strike: Source"
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(240)/version(4252)
maxplayers set to 12
Unknown command "r_decal_cullsize"
maxplayers set to 12
Unknown command "port"
WARNING: NNET_OpenSocket: bind: Cannot assign requested address
Couldn't allocate any server IP port
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/50f7f1f1-965d-5b5a-47e26dea-7f8e6c60.dmp
./srcds_run: line 341: 15701 Segmentation fault $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Sat Jul 3 22:17:40 EST 2010: Server restart in 10 seconds
Any help is appreciated.
EDIT:
Just noticed, in the console I posted it says
Auto detecting CPU
Using default binary: ./srcds_linux.
But I have an AMD Athlon64. So shouldn't it be detecting an AMD CPU and using srcds_amd?
EDIT2:
I do not get a segmentation fault if i use -ip 192.168.1.3 and -port 27015 , but I am unaware if people can still connect, nor do I have a way of testing that at the moment.