Please help!
Few weeks ago i hit a performance problem, it was 1 or 2 days before "119th update". There was small update, claimed to improve server performance for linux. After that update my server can't handle 5 and more players. It was pretty old server (prescott 2.8ghz).
This weekend i installed a new server, (Q9300 @ 2.50GHz, 4Gb Ram), fresh CentOS 5.5 (1000HZ default kernel) - fresh srcds - without any modules. Same picture - 6 players eats 100% CPU and can't play.
Here is ny args for srcds:
./srcds_linux -game tf +ip 109.74.143.10 -pingboost 1 -heapsize 2048 -pidfile srcds.pid +fps_max 300 -ticrate 66 +map pl_goldrush
BTW, on empty server FPS jumps between 248 and 166. Here is my server.cfg: http://pastebin.com/K20CVB7v
What am i doing wrong? why my server can't handle more then 6 players? Please help/
Few weeks ago i hit a performance problem, it was 1 or 2 days before "119th update". There was small update, claimed to improve server performance for linux. After that update my server can't handle 5 and more players. It was pretty old server (prescott 2.8ghz).
This weekend i installed a new server, (Q9300 @ 2.50GHz, 4Gb Ram), fresh CentOS 5.5 (1000HZ default kernel) - fresh srcds - without any modules. Same picture - 6 players eats 100% CPU and can't play.
Here is ny args for srcds:
./srcds_linux -game tf +ip 109.74.143.10 -pingboost 1 -heapsize 2048 -pidfile srcds.pid +fps_max 300 -ticrate 66 +map pl_goldrush
BTW, on empty server FPS jumps between 248 and 166. Here is my server.cfg: http://pastebin.com/K20CVB7v
What am i doing wrong? why my server can't handle more then 6 players? Please help/