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[Problems] Left4Dead 2 Versus Mode
#1
Hi everyone, I'm having a lot of trouble with Left4Dead 2 and getting it to stay in 8 player versus mode. I can get it to launch in versus mode, however after a round has been played it switches to a 4 slot versus mode server. So long as players stay on both teams it will continue to play in versus mode. I'm so totally lost on how this can even occur.

Besides the server.cfg and versus.cfg this is a vanilla server install. No addons, no other servers running.

Server: CentOS 5.5
CPU: Core i5 2.66ghz
RAM: 4gb
This is a dedicated server on a public IP hosted on a 100mbit line.

My start up command is:
Code:
./srcds_run -game left4dead2 -secure -sv_unlag 1 -maxclients 12 +map c1m1_hotel +exec versus.cfg -ip 173.234.9.65 -port 21015

The versus.cfg (/left4dead2/cfg/versus.cfg) (this is something that was suggested via google to allow you to kick the server into versus mode, however it's not staying in versus, sort of.)
Code:
map c1m1_hotel versus

And finally my server.cfg file
Code:
//##Server.cfg###########################
//Basic server cfg - loaded on each map #
//#######################################


/////////////////////////
//Server info
////////////
hostname "BLE Left4Dead 2 Versus #1"
rcon_password "******"
sv_password ""
sv_contact "******"
sv_steamgroup 68988
sv_search_key "*****"


/////////////////////////
//Internet, region, lobby setup
sv_lan 0             //Server is a lan server (no heartbeat, no authentication, no non-class C addresses)
sv_region 0             //The region of the world to report this server in.
sv_allow_lobby_connect_only 0     //default 1; If set players may only join this server from matchmaking lobby


/////////////////////////
//Game Settings
////////////
mp_disable_autokick 0         //(command)prevents a userid from being auto-kicked (Usage mp_diable_autokick )
sv_allow_wait_command 0        //default 1; Allow or disalow the wait command on clients connected to this server.
sv_alternateticks 0        //defulat 0; (singleplayer)If set, server only simulates entities on even numbered ticks.
sv_clearhinthistory 0        //(command)Clear memory of server side hint displayed to the player.
sv_consistency 1        //default 1; Whether the server enforces file consistency for critical files
sv_pausable 0            //default 0; is the server pausable
sv_forcepreload 0        //default 0; Force server side preloading
sv_pure_kick_clients 1        //default 1; If set to 1, the server will kick clients with mismatchng files.
sv_pure 1            //If set to 1, server will force all client files execpt whitelisted ones (in pure_server_whitelist.txt)

/////////////////////////
//communication
////////////
sv_voiceenable 1        //default 1; enable/disable voice comm
sv_alltalk 0            //default 0; Players can hear all others


/////////////////////////
//LOGGING
////////////
log on            //Creates a logfile (on | off)
sv_logecho 0            //default 0; Echo log information to the console.
sv_logfile 1        //default 1; Log server information in the log file.
sv_log_onefile 0    //default 0; Log server information to only one file.
sv_logbans 1        //default 0;Log server bans in the server logs.


/////////////////////////
//Bans
//  execute banned.cfgs at server start.
//  Optimally at launch commandline.
//  Put writeip/wrtieid commands in the bottom of
//  server.cfg AFTER banned.cfgs have loaded.
////////////
exec banned_user.cfg    //loads banned users' ids
exec banned_ip.cfg    //loads banned users' ips
writeip          //Save the ban list to banned_ip.cfg.
writeid          //Wrties a list of permanently-banned user IDs to


/////////////////////////
//Master server - "setmaster" - add/remove/enable/disable master servers
////////////
//Usage: setmaster
setmaster add 188.40.40.201:27011
setmaster add 68.142.72.250:27011
setmaster add 72.165.61.151:27013


/////////////////////////
//Network Tweaks - Increase network performance
////////////
//rate 10000        //default 10000; Max bytes/sec the host can recieve data
sv_minrate 15000       //default "5000"; Min bandwidth rate allowed on server, 0 = unlimited
sv_maxrate 30000    //default "0";  Max bandwidth rate allowed on server, 0 = unlimited
sv_mincmdrate 20    //default 0; This sets the minimum value for cl_cmdrate. 0 = unlimited [cevo=67]
sv_maxcmdrate 33    //default 40; (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.

Thanks for any assistance you all can give! I've been pulling my hair out for 2 days now on this.
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#2
What if you specify an sv_gametypes in your config?
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#3
(05-18-2010, 09:53 PM)kkaltuu Wrote:  What if you specify an sv_gametypes in your config?

I have, that sv seems to have been removed after the passing was released. Neither sv_gametype or mp_gamemode change the server to versus or any other setup anymore.
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