Well I know the answer will be, its unknown and I will have to test it out, but I want to test peoples opinions and theories more.
Current Specs
x2 Intel Xeon 2.26 Quad-Core Processor (Nehalem)
- 12 GB of RAM
- 500 GB of Storage
- 2000 GB of Bandwidth
- Windows 2003 - 64bit
I was going to host perhaps 6-8 Gameservers per CPU BECAUSE that would make more sense to cover the cost of the server.
But now I have been told by numerous people, 1-3 Gameservers per CPU. Which is very bad news, I dont believe that can cover the cost of the ded server.
Right now I have figured that if I sell all
12 Slot CSS Servers - 150 FPS, 33 Tick
That gives me around $374.40 per month
12 * 1.30 * 8 = $374.40
But from what Im reading that will overload my CPU's and perhaps deny me the power I need to run efficiently.
So what im really asking is, on the current server specs do you believe I can run 4-6 or 6-8 gameservers per CPU without majority of Lag. Btw the Gameservers will all be HL1 and HL2 Based only. Mainly the Counter-Strike and Valve Series.
- Travis
Just a quick note I will not be exceeding 500 FPS for the Servers, while we will be doing 100 Tick Rate. I feel that 1000 FPS is just a big hogger of gameservers where as Im trying to build a quality host for my clients.
Current Specs
x2 Intel Xeon 2.26 Quad-Core Processor (Nehalem)
- 12 GB of RAM
- 500 GB of Storage
- 2000 GB of Bandwidth
- Windows 2003 - 64bit
I was going to host perhaps 6-8 Gameservers per CPU BECAUSE that would make more sense to cover the cost of the server.
But now I have been told by numerous people, 1-3 Gameservers per CPU. Which is very bad news, I dont believe that can cover the cost of the ded server.
Right now I have figured that if I sell all
12 Slot CSS Servers - 150 FPS, 33 Tick
That gives me around $374.40 per month
12 * 1.30 * 8 = $374.40
But from what Im reading that will overload my CPU's and perhaps deny me the power I need to run efficiently.
So what im really asking is, on the current server specs do you believe I can run 4-6 or 6-8 gameservers per CPU without majority of Lag. Btw the Gameservers will all be HL1 and HL2 Based only. Mainly the Counter-Strike and Valve Series.
- Travis
Just a quick note I will not be exceeding 500 FPS for the Servers, while we will be doing 100 Tick Rate. I feel that 1000 FPS is just a big hogger of gameservers where as Im trying to build a quality host for my clients.