I just got a new dedicated server running only 1 CS:S server.
The problem that I am facing is this. When a few players are on the server, there seems to be lag/delay for 1 second then it continues. This happens intermittently all the time. From HLSW, I can see that there are ping spikes.
But pinging from Windows doesn't seem to have any problems.
The server have sufficient bandwidth and pingtest also got a grade A.
Server Specifications:
Intel Xeon X3440
4GB RAM
500GB 7200RPM SATA2 Hard Drive
Startup command
I have turned off Windows Firewall. Can anyone advice what could be causing this impossible lag? My server is hosted on a datacenter and the tech guys have even changed a different line so that it uses different route but still the same problem. I used to run the exact same settings on a Windows 2008 and it works perfectly. But when moved to this new Windows 2008 R2 server, it's acting weird.
Any ideas?
The problem that I am facing is this. When a few players are on the server, there seems to be lag/delay for 1 second then it continues. This happens intermittently all the time. From HLSW, I can see that there are ping spikes.
But pinging from Windows doesn't seem to have any problems.
Quote:Pinging 210.48.148.158 with 32 bytes of data:
Reply from 210.48.148.158: bytes=32 time=17ms TTL=121
Reply from 210.48.148.158: bytes=32 time=18ms TTL=121
Reply from 210.48.148.158: bytes=32 time=21ms TTL=121
Reply from 210.48.148.158: bytes=32 time=17ms TTL=121
Reply from 210.48.148.158: bytes=32 time=20ms TTL=121
Reply from 210.48.148.158: bytes=32 time=21ms TTL=121
Reply from 210.48.148.158: bytes=32 time=17ms TTL=121
Reply from 210.48.148.158: bytes=32 time=21ms TTL=121
Reply from 210.48.148.158: bytes=32 time=17ms TTL=121
Reply from 210.48.148.158: bytes=32 time=17ms TTL=121
Reply from 210.48.148.158: bytes=32 time=21ms TTL=121
Reply from 210.48.148.158: bytes=32 time=16ms TTL=121
Reply from 210.48.148.158: bytes=32 time=21ms TTL=121
Reply from 210.48.148.158: bytes=32 time=20ms TTL=121
Reply from 210.48.148.158: bytes=32 time=21ms TTL=121
Reply from 210.48.148.158: bytes=32 time=20ms TTL=121
Reply from 210.48.148.158: bytes=32 time=17ms TTL=121
Reply from 210.48.148.158: bytes=32 time=16ms TTL=121
Reply from 210.48.148.158: bytes=32 time=21ms TTL=121
Reply from 210.48.148.158: bytes=32 time=17ms TTL=121
The server have sufficient bandwidth and pingtest also got a grade A.
Server Specifications:
Intel Xeon X3440
4GB RAM
500GB 7200RPM SATA2 Hard Drive
Startup command
Quote:srcds.exe -console -game cstrike -port 27015 +ip 210.48.148.158 +fps_max 300 -tickrate 33 +map zm_wtfhax_v6c -maxplayers 50 +servercfgfile momoko.cfg +rcon_password PASSWORDREMOVED
I have turned off Windows Firewall. Can anyone advice what could be causing this impossible lag? My server is hosted on a datacenter and the tech guys have even changed a different line so that it uses different route but still the same problem. I used to run the exact same settings on a Windows 2008 and it works perfectly. But when moved to this new Windows 2008 R2 server, it's acting weird.
Any ideas?