03-01-2010, 11:17 PM
[/quote]I'm hoping someone can help me out here as i've exhausted all possible ideas i can think of aside from telling myself the server hardware can't handle the server.
Here's my delima. I'm renting a server from AoWC so my access is very limited. When the server is idle i get 512FPS no problem... this is perfect till i get to about 23 players on the server. When i start exceeding 24+ to max 32. The server FPS drop drastically. It bounces around 12-35 causing massive ingame lag.
When talking to my provider they tell me the server is fine. When it was full i got them to check CPU and Memory usage which was @ 25%cpu and 384mb used.
Is there anything i can do to fix/find out what is going on.
My startup line is as follows:
Here is my server.cfg
Here's my delima. I'm renting a server from AoWC so my access is very limited. When the server is idle i get 512FPS no problem... this is perfect till i get to about 23 players on the server. When i start exceeding 24+ to max 32. The server FPS drop drastically. It bounces around 12-35 causing massive ingame lag.
When talking to my provider they tell me the server is fine. When it was full i got them to check CPU and Memory usage which was @ 25%cpu and 384mb used.
Is there anything i can do to fix/find out what is going on.
My startup line is as follows:
Quote:-game tf -console +ip 74.63.54.191 -port 27015 +maxplayers 32 +map pl_badwater +exec server.cfg
Here is my server.cfg
Quote:sm_rehash
tf_weapon_criticals 1
sm_adsmysql_interval 90
sm_advertisements_enabled 1
hostname "RAILBAIT.NET |HLStatsX - New York|"
rcon_password "XXXXXXXXX"
sv_tags "Vanilla,hlstatsx,custom,3rd,railbait,trashedgamers,trashed,stats,payload,cp,custom maps"
sm_mapvote_endvote "0"
motdfile "motd.txt"
mapcyclefile "mapcycle.txt"
sv_downloadurl "http://maps.trashedgamers.com"
sv_visiblemaxplayers 32
maxplayers 32
mp_maxrounds 2
// Set to lock per-frame time elapse
host_framerate 0
// Set the pause state of the server
setpause 0
// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
sv_pure 0
// Is the server pausable
sv_pausable 0
// Type of server 0=internet 1=lan
sv_lan 0
// Whether the server enforces file consistency for critical files
sv_consistency 1
// Collect CPU usage stats
sv_stats 1
// Contact & Region //
// Contact email for server sysop
sv_contact admin@railbait.net
// The region of the world to report this server in.
// -1 is the world, 0 is USA east coast, 1 is USA west coast
// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_region 0
sv_rcon_banpenalty 60
sv_rcon_maxfailures 5
// Log Settings //
log on
sv_log_onefile 0
sv_logfile 1
sv_logbans 1
sv_logecho 1
//logaddress_delall
logaddress_add stats.railbait.net:8888
// Frame rate limiter
fps_max 600
// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 0
// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 0
// Minimum updates per second that the server will allow
sv_minupdaterate 40
// Maximum updates per second that the server will allow
sv_maxupdaterate 100
// Download Settings //
// Allow clients to upload customizations files
sv_allowupload 1
// Allow clients to download files
sv_allowdownload 1
// Maximum allowed file size for uploading in MB
net_maxfilesize 15
// Team Balancing //
// Eanble team balancing
mp_autoteambalance 1
// Time after the teams become unbalanced to attempt to switch players.
mp_autoteambalance_delay 60
// Time after the teams become unbalanced to print a balance warning
mp_autoteambalance_warning_delay 30
// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teams_unbalance_limit 1
// Round and Game Times //
// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
mp_enableroundwaittime 1
// Time after round win until round restarts
mp_bonusroundtime 14
// If non-zero, the current round will restart in the specified number of seconds
mp_restartround 0
//Enable sudden death
mp_stalemate_enable 0
// Timelimit (in seconds) of the stalemate round.
mp_stalemate_timelimit 300
// game time per map in minutes
mp_timelimit 0
// Client CVARS //
// Restricts spectator modes for dead players
mp_forcecamera 1
mp_forcechasecam 1
// toggles whether the server allows spectator mode or not
mp_allowspectators 1
// toggles footstep sounds
mp_footsteps 1
// toggles game cheats
sv_cheats 0
// After this many seconds without a message from a client, the client is dropped
sv_timeout 800
// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
mp_idlemaxtime 500
// Deals with idle players 1=send to spectator 2=kick
mp_idledealmethod 1
// time (seconds) between decal sprays
decalfrequency 30
// Communications //
// enable voice communications
sv_voiceenable 1
// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 0
// amount of time players can chat after the game is over
mp_chattime 8
sm_rehash