12-30-2004, 09:30 AM
I've setup a Linux DS running on RH FC2 on a box I had lying around... I am now getting a few errors when I try to start, even though it does start all the way through (or at least I think).
Any help at all would be appriciated (box is an I686 by the way, but I'm also getting same errors on my FC3/AMD 64).
Startup process:
---------------------------------------
Auto detecting CPU
Using default binary.
Enabling debug mode
Auto-restarting the server on crash
Console initialized.
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Attempted to create unknown entity type event_queue_saveload_proxy!
Game .dll loaded for "Counter-Strike: Source"
maxplayers set to 20
Executing dedicated server config file
The Navigation Mesh was built using a different version of this map.
WARNING: Cannot access bot phrase database 'BotChatter.db'
Error parsing 'BotProfile.db' - invalid template reference '9'
Adding master server 69.28.151.178:27011
Adding master server 207.173.177.11:27011
---------------------------------------------
After that it just stops and it wont show up in the server list (i even have it added to favorites).
My startup script i'm using:
---------------------------------------------
#!/bin/sh
echo "Starting Server ...."
sleep 1
screen -A -m -d -S css-server ./srcds_run -steamuser ***** -steampass **** -console -game cstrike +map cs_office +maxplayers 20 +sv_lan 0 +hostport 27015 -update -debug
---------------------------------------------
I know it's messy but it should work... Anyway, anything i'm missing or what? I'm pretty new to CS/game servers in general (especially on linux) so I would not be suprised if it's something simple.
And lastly I just want to say i'm running GLIBC 3.3.2 so I dont believe it is that.
Again, and help/links/comments are much appriciated.
THANKS
Any help at all would be appriciated (box is an I686 by the way, but I'm also getting same errors on my FC3/AMD 64).
Startup process:
---------------------------------------
Auto detecting CPU
Using default binary.
Enabling debug mode
Auto-restarting the server on crash
Console initialized.
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Attempted to create unknown entity type event_queue_saveload_proxy!
Game .dll loaded for "Counter-Strike: Source"
maxplayers set to 20
Executing dedicated server config file
The Navigation Mesh was built using a different version of this map.
WARNING: Cannot access bot phrase database 'BotChatter.db'
Error parsing 'BotProfile.db' - invalid template reference '9'
Adding master server 69.28.151.178:27011
Adding master server 207.173.177.11:27011
---------------------------------------------
After that it just stops and it wont show up in the server list (i even have it added to favorites).
My startup script i'm using:
---------------------------------------------
#!/bin/sh
echo "Starting Server ...."
sleep 1
screen -A -m -d -S css-server ./srcds_run -steamuser ***** -steampass **** -console -game cstrike +map cs_office +maxplayers 20 +sv_lan 0 +hostport 27015 -update -debug
---------------------------------------------
I know it's messy but it should work... Anyway, anything i'm missing or what? I'm pretty new to CS/game servers in general (especially on linux) so I would not be suprised if it's something simple.
And lastly I just want to say i'm running GLIBC 3.3.2 so I dont believe it is that.
Again, and help/links/comments are much appriciated.
THANKS