12-23-2009, 08:18 AM
I have several distinct questions. My setup is that I'm running srcds on one computer and running steam on another, both behind a Verizon Westell modem/router. Both computers have static IP addresses, and ports 27000 through 27030 are directed towards the server. The server is running on port 27016.
I can connect to my server through the "steam group servers" option that pops up on my main menu whenever it's running. Friends of mine can also connect to my server from outside the LAN by connecting directly to my external IP. Joining my server after someone else has connected does not boot them from it, we can play together.
1. I have not yet, after connecting to my server, seen random players connect. sv_lan is set to 0. If I host a game from my client as a local server, I often get random players joining. Why aren't they joining my dedicated server? Is it because of the port I'm using, or is there some reason my dedicated server isn't being broadcast to the rest of the world?
2. I can connect to my server through a lobby connection, but only if mm_dedicated_force_servers is set to use my internal IP. However, if I connect this way, anyone else in my lobby cannot connect. If I set mm_dedicated_force_servers to use my external IP, I cannot connect. Likewise, I cannot directly connect to my external IP. I have been told that this is because my router lacks something called NAT loopback. Is there a workaround for this?
3. A question about campaigns and map rotation. If I start my server on l4d_hospital01_apartment, will the server automatically progress to the next campaign after the finale? If not, is there a way I can set it up so it does?
I can connect to my server through the "steam group servers" option that pops up on my main menu whenever it's running. Friends of mine can also connect to my server from outside the LAN by connecting directly to my external IP. Joining my server after someone else has connected does not boot them from it, we can play together.
1. I have not yet, after connecting to my server, seen random players connect. sv_lan is set to 0. If I host a game from my client as a local server, I often get random players joining. Why aren't they joining my dedicated server? Is it because of the port I'm using, or is there some reason my dedicated server isn't being broadcast to the rest of the world?
2. I can connect to my server through a lobby connection, but only if mm_dedicated_force_servers is set to use my internal IP. However, if I connect this way, anyone else in my lobby cannot connect. If I set mm_dedicated_force_servers to use my external IP, I cannot connect. Likewise, I cannot directly connect to my external IP. I have been told that this is because my router lacks something called NAT loopback. Is there a workaround for this?
3. A question about campaigns and map rotation. If I start my server on l4d_hospital01_apartment, will the server automatically progress to the next campaign after the finale? If not, is there a way I can set it up so it does?