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Hello,
i tried the new kernel 2.6.32.1 with tickless/hres on debian 64bit. Have someone experience with this combination? is that good for srcds:css?
what does shifting means? a kernel is shifting? i saw it in the jiffies.
does userhz (param.h) any effect? if you turn on tickless?
sometimes i saw the process switching from cpu0 to e.g. cpu2 > between that the FPS drops. if you turn on tickless > you dont have these problem?
-p
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I'm running kernel 2.6.31.6-rt19 with tickless enabled, debian lenny 64bit - it runs very smoothly with stable 1000FPS as far as I can see.
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12-20-2009, 05:10 AM
(This post was last modified: 12-20-2009, 05:12 AM by Peter_Pan123.)
20:07:38 CPU In Out Uptime Users FPS Players
78.75 139809.95 479797.66 224 12 993.05 30
20:07:38 stats
20:07:38 CPU In Out Uptime Users FPS Players
78.75 141669.27 467547.75 224 12 120.09 30
20:07:39 stats
20:07:39 CPU In Out Uptime Users FPS Players
79.00 143693.27 475917.56 224 12 91.47 30
20:07:40 stats
20:07:40 CPU In Out Uptime Users FPS Players
72.00 145169.55 495876.97 224 12 76.77 30
20:07:40 stats
Intel Quad 4x2833 MhZ | 2x6 MB L2 Cache | 8 GB DDR2 RAM
OS Debian 32 Bit
running: MetaMod:Source v1.7.1, SourceMod v1.2.4 (Arround 61 Plugins), HlstatsX
kernel: 2.6.32 vanilla
I know the CPU usage is very high. Up to 24 players the FPS are stable at 993 at 40% CPU usage. More than 24 players increase the CPU usage horribly....and after 70% the FPS drops crazy.
any ideas ? i dont want to change the gameserver > is there a posibility to decrease the cpu load?
-p
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cpu load is crap, especially the one that is displayed in the stats command. ignore it. optimize for stable fps, not for low cpu load. it really doesn't help you.