10-11-2009, 12:13 AM
Hi guys,
I have just installed a tf2 server and when I try to run it, it seems to do nothing at all. This is what happens:
./srcds_run -game tf +maxplayers 24 -port 27016
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
Unknown command "r_decal_cullsize"
maxplayers set to 24
Unknown command "startupmenu"
Network: IP unknown, mode MP, dedicated Yes, ports 27016 SV / 27005 CL
I have a cs1.6 server running on the same machine, works like a charm.
I don't provide an IP address when starting up the server since I don't do it either on my cs1.6 server.
When I do provide an IP I get a different output:
sudo ./srcds_run -game tf +maxplayers 24 -port 27016 +ip xxx.xxx.xxx.xxx -debug
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
Unknown command "r_decal_cullsize"
maxplayers set to 24
Unknown command "startupmenu"
WARNING: NNET_OpenSocket: bind: Cannot assign requested address
Couldn't allocate any server IP port
cat: hlds.7783.pid: No such file or directory
email debug.log to linux@valvesoftware.com
Sat Oct 10 16:10:43 CEST 2009: Server restart in 10 seconds
the debug.log contains na valuable info, just the command that started the server...
I have created a very simple server.cfg, just containing the name and rcon pass
I have just installed a tf2 server and when I try to run it, it seems to do nothing at all. This is what happens:
./srcds_run -game tf +maxplayers 24 -port 27016
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
Unknown command "r_decal_cullsize"
maxplayers set to 24
Unknown command "startupmenu"
Network: IP unknown, mode MP, dedicated Yes, ports 27016 SV / 27005 CL
I have a cs1.6 server running on the same machine, works like a charm.
I don't provide an IP address when starting up the server since I don't do it either on my cs1.6 server.
When I do provide an IP I get a different output:
sudo ./srcds_run -game tf +maxplayers 24 -port 27016 +ip xxx.xxx.xxx.xxx -debug
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
Unknown command "r_decal_cullsize"
maxplayers set to 24
Unknown command "startupmenu"
WARNING: NNET_OpenSocket: bind: Cannot assign requested address
Couldn't allocate any server IP port
cat: hlds.7783.pid: No such file or directory
email debug.log to linux@valvesoftware.com
Sat Oct 10 16:10:43 CEST 2009: Server restart in 10 seconds
the debug.log contains na valuable info, just the command that started the server...
I have created a very simple server.cfg, just containing the name and rcon pass