07-12-2009, 08:04 PM
Hello,
I've got a little problem with my new server when I manually change the map (with the map command). The server kick everybody and all the clients see a message saying the server have shutted down. But when the server do the normal map rotation, it doesn't crash .
I'm running a server without any mods (for the tests) on a 32 bit lenny debian.
I use this command to launch the server:
Here is the server launch output :
I've got a little problem with my new server when I manually change the map (with the map command). The server kick everybody and all the clients see a message saying the server have shutted down. But when the server do the normal map rotation, it doesn't crash .
I'm running a server without any mods (for the tests) on a 32 bit lenny debian.
I use this command to launch the server:
Code:
./srcds_run -console -game cstrike +map de_dust -maxplayers 11 -port 27015 +ip 87.98.169.124 -tickrate 66 +fps_max 600 +exec server.cfg +mp_dynamicpricing 0
Code:
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 11
Network: IP 87.98.169.124, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
appdatacache.cpp (311) : Assertion Failed: !"Implement me"
Adding master server 72.165.61.189:27011
Adding master server 68.142.72.250:27011
Connection to Steam servers successful.
VAC secure mode is activated.
Client "test" connected (79.83.53.119:27005).
Game will not start until both teams have players.
map de_dust2
Dropped test from server (Server shutting down)
Executing dedicated server config file
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
appdatacache.cpp (311) : Assertion Failed: !"Implement me"
VAC secure mode is activated.