06-08-2009, 06:20 AM
My L4D Server is using sourcemod and cevo config. When i execute the cevo config it crashes. Anyone else had this issue?
L4D Crashing
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06-08-2009, 06:20 AM
My L4D Server is using sourcemod and cevo config. When i execute the cevo config it crashes. Anyone else had this issue?
06-08-2009, 07:09 AM
Can you post that config?
06-08-2009, 12:58 PM
// _____ _____ _ _ _____ _ _________
// / __ \| ___| | | || _ | | | / | _ \ // | / \/| |__ | | | || | | | | | / /| | | | | // | | | __|| | | || | | | | | / /_| | | | | // | \__/\| |___\ \_/ /\ \_/ / | |___\___ | |/ / // \____/\____/ \___/ \___/ \_____/ |_/___/ // // Last updated: April 28, 2009 //Adjust tank spawns: 100% chance on every map sm_cvar versus_tank_chance_intro 1 sm_cvar versus_tank_chance_finale 1 sm_cvar versus_tank_chance 1 //Adjust witch spawns: 0% chance on 1,5, default chance on 2,3,4 sm_cvar versus_witch_chance_intro 0 sm_cvar versus_witch_chance_finale 0 sm_resetcvar versus_witch_chance //Adjust boss spawn completion rates: 90% on 1-4 sm_cvar versus_boss_flow_max_intro 0.9 sm_cvar versus_boss_flow_max 0.9 //Tanks spawn in the same place for both teams sm_cvar versus_tank_flow_team_variation 0.0 //Allow players to switch teams 9999 times per map sm_cvar vs_max_team_switches 9999 //Turn almost all spawnable medkits into pills sm_cvar director_convert_pills 0 sm_cvar director_vs_convert_pills 0.0 sm_cvar director_pain_pill_density 5.0 //Disable tank suiciding if no AI path to survivors sm_cvar tank_stuck_time_suicide 99999999999 //Disable all SM plugins except for core, RUP, scores l4d_ready_competition 1 exec cevo_map.cfg //Configure the RUP plugin l4d_ready_enabled 1 l4d_ready_both_halves 0 l4d_ready_minimum_players 6 l4d_ready_server_cfg "cevo_map.cfg" l4d_ready_search_key_disable 1 //Configure the scores plugin l4d_team_order 3 // ABABA //Restart the map after 5 seconds sm_restartmap ///// say "CEVO Config has been loaded, last updated 4/28/2009"
06-11-2009, 01:58 PM
problem solved by using SourceMod 1.3 beta instead of SourceMod 1.2.1
06-12-2009, 12:52 AM
Woo-hoo, yey for beta!
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